As the description states, this guide will cover the damage increase of each weapon, sub, and special in the game while using the Damage Up ability. I suggest you read through the following bulleted items beforehand.
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Change Notes:
v0.1: Started working on main weapons.
v0.1.1: Continued adding more main weapons.
v0.1.2: Added the Blaster weapons to the list.
v0.1.3: Added further formatting to make the list cleaner and more easy to navigate.
- Each weapon has one preset main ability slot and up to three randomized sub ability slots which are unlocked by earning points from battles. The main ability slots yield higher damage than sub abilities, the math of which is explained in detail by @ElStalky, here)
- The only weapon missing from this guide is the E-Liter 3K, which I'll add once I unlock it. Also, the Rapid Blaster and Dynamo Roller will be added soon.
- Each Inkling has 100 base health. This guide is written in the assumption that the enemy has no Defense Up abilities on their gear.
- Custom weapons (such as the Custom Blaster, Custom Jet Squelcher, and Tentatek Splattershot) have identical damage to that of their regular versions, and as such will not have separate sections in this guide.
-
(Weapon Name)
(Any important information will go here)
Base Damage: xx.x (Damage without any Damage Up abilities on your gear.)
Main Slots (How much the damage changes with +x number of Damage Up main abilities) (Max: 3)
+1: xxx.x (+xx.x) (Increase from previous amount)
+2: xxx.x (+xx.x)
+3: xxx.x (+xx.x) (Currently missing a hat with a main ability of Damage Up, but I'll update the guide as soon as I have one.)
Sub Slots (How much the damage changes with +x number of Damage Up sub abilities) (Max: 9)
+1: xxx.x (+xx.x)
+2: xxx.x (+xx.x)
+3: xxx.x (+xx.x)
(Potentially up to +9, but don't have gear with that amount yet.)
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This section covers 8 weapons: Splattershot Jr.; Splattershot; Splattershot Pro; .52 Gal; .96 Gal; N-ZAP '85; Aerospray MG; Jet Squelcher; Dual Squelcher. All of these weapons have static damage that does not change based on range.
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Splattershot Jr.
Base Damage: 28.0
Main Slots
+1: 30.5 (+2.5)
+2: 32.6 (+2.1)
Sub Slots
+1: 28.8 (+0.8)
+2: 29.5 (+0.7)
+3: 30.3 (+0.8)
Base Damage: 28.0
Main Slots
+1: 30.5 (+2.5)
+2: 32.6 (+2.1)
Sub Slots
+1: 28.8 (+0.8)
+2: 29.5 (+0.7)
+3: 30.3 (+0.8)
Spattershot
Base Damage: 36.0
Main Slots
+1: 39.2 (+3.2)
+2: 41.9 (+2.7)
Sub Slots
+1: 37.0 (+1.0)
+2: 38.0 (+1.0)
+3: 38.9 (+0.9)
Base Damage: 36.0
Main Slots
+1: 39.2 (+3.2)
+2: 41.9 (+2.7)
Sub Slots
+1: 37.0 (+1.0)
+2: 38.0 (+1.0)
+3: 38.9 (+0.9)
Splattershot Pro
Base Damage: 42.0
Main Slots
+1: 45.8 (+3.8)
+2: 48.9 (+3.1)
Sub Slots
+1: 43.2 (+1.2)
+2: 44.3 (+1.1)
+3: 45.4 (+1.1)
Base Damage: 42.0
Main Slots
+1: 45.8 (+3.8)
+2: 48.9 (+3.1)
Sub Slots
+1: 43.2 (+1.2)
+2: 44.3 (+1.1)
+3: 45.4 (+1.1)
.52 Gal
Base Damage: 52.0
Main Slots
+1: 56.7 (+4.7)
+2: 60.6 (+3.9)
Sub Slots
+1: 53.5 (+1.5)
+2: 54.9 (+1.4)
+3: 56.2 (+1.3)
Base Damage: 52.0
Main Slots
+1: 56.7 (+4.7)
+2: 60.6 (+3.9)
Sub Slots
+1: 53.5 (+1.5)
+2: 54.9 (+1.4)
+3: 56.2 (+1.3)
.96 Gal
Base Damage: 62.0
Main Slots
+1: 67.6 (+5.6)
+2: 72.2 (+10.2)
Sub Slots
+1: 63.7 (+1.7)
+2: 65.5 (+1.8)
+3: 67.1 (+1.6)
Base Damage: 62.0
Main Slots
+1: 67.6 (+5.6)
+2: 72.2 (+10.2)
Sub Slots
+1: 63.7 (+1.7)
+2: 65.5 (+1.8)
+3: 67.1 (+1.6)
N-ZAP '85
Base Damage: 28.0
Main Slots
+1: 30.5 (+2.5)
+2: 32.6 (+2.1)
Sub Slots
+1: 28.8 (+0.8)
+2: 29.5 (+0.7)
+3: 30.3 (+0.8)
Base Damage: 28.0
Main Slots
+1: 30.5 (+2.5)
+2: 32.6 (+2.1)
Sub Slots
+1: 28.8 (+0.8)
+2: 29.5 (+0.7)
+3: 30.3 (+0.8)
Aerospray MG
This is probably the strangest one I've seen. Simply put, if you thought you could make a powerful SMG using Damage Up with this weapon, you're wrong.
Base Damage: 24.5
Main Slots
+1: 24.9 (+0.4)
+2: 24.9 (+0.0)
Sub Slots
+1: 24.9 (+0.4)
+2: 24.9 (+0.0)
+3: 24.9 (+0.0)
This is probably the strangest one I've seen. Simply put, if you thought you could make a powerful SMG using Damage Up with this weapon, you're wrong.
Base Damage: 24.5
Main Slots
+1: 24.9 (+0.4)
+2: 24.9 (+0.0)
Sub Slots
+1: 24.9 (+0.4)
+2: 24.9 (+0.0)
+3: 24.9 (+0.0)
Jet Squelcher
This weapon is a little curious as well. With a Damage Up main slot ability, after three hits, you'll have done 99.9 damage. Your enemy only has 0.01 health left. :D
Base Damage: 31.0
Main Slots
+1: 33.3 (+2.3)
+2: 33.3 (+0.0)
Sub Slots
+1: 31.8 (+0.8)
+2: 32.7 (+0.9)
+3: 33.3 (+0.6)
This weapon is a little curious as well. With a Damage Up main slot ability, after three hits, you'll have done 99.9 damage. Your enemy only has 0.01 health left. :D
Base Damage: 31.0
Main Slots
+1: 33.3 (+2.3)
+2: 33.3 (+0.0)
Sub Slots
+1: 31.8 (+0.8)
+2: 32.7 (+0.9)
+3: 33.3 (+0.6)
Dual Squelcher
Base Damage: 28.0
Main Slots
+1: 30.5 (+2.5)
+2: 32.6 (+2.1)
Sub Slots
+1: 28.8 (+0.8)
+2: 29.5 (+0.8)
+3: 30.3 (+0.8)
Base Damage: 28.0
Main Slots
+1: 30.5 (+2.5)
+2: 32.6 (+2.1)
Sub Slots
+1: 28.8 (+0.8)
+2: 29.5 (+0.8)
+3: 30.3 (+0.8)
This section covers 3 weapons: Charger; Squiffer; E-Liter 3K.
Important: The Splatterscope is functionally the same as the Charger. Damage is affected by charge time, therefore I have limited results to full charges and lowest charges. ("lowest charge" meaning simply tapping "ZR")
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E-Liter 3K
Not yet unlocked. Will be added soon.
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Important: The Splatterscope is functionally the same as the Charger. Damage is affected by charge time, therefore I have limited results to full charges and lowest charges. ("lowest charge" meaning simply tapping "ZR")
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Charger
Base Damage: 160.0
Main Slots
+1: 174.5 (+14.5)
+2: 186.4 (+11.9)
Sub Slots
+1: 164.6 (+4.6)
+2: 169.0 (+4.4)
+3: 173.2 (+4.2)
Main Slots
+1: 174.5 (+14.5)
+2: 186.4 (+11.9)
Sub Slots
+1: 164.6 (+4.6)
+2: 169.0 (+4.4)
+3: 173.2 (+4.2)
Base Damage: 40.0
Main Slots
+1: 43.6 (+3.6)
+2: 46.6 (+3.0)
Sub Slots
+1: 41.1 (+1.1)
+2: 42.2 (+1.1)
+3: 43.3 (+1.1)
Main Slots
+1: 43.6 (+3.6)
+2: 46.6 (+3.0)
Sub Slots
+1: 41.1 (+1.1)
+2: 42.2 (+1.1)
+3: 43.3 (+1.1)
Squiffer
Base Damage: 140.0
Main Slots
+1: 152.7 (+12.7)
+2: 163.1 (+10.4)
Sub Slots
+1: 144.0 (+4.0)
+2: 147.9 (+3.9)
+3: 151.5 (+3.6)
Main Slots
+1: 152.7 (+12.7)
+2: 163.1 (+10.4)
Sub Slots
+1: 144.0 (+4.0)
+2: 147.9 (+3.9)
+3: 151.5 (+3.6)
Base Damage: 40.0
Main Slots
+1: 43.6 (+3.6)
+2: 46.6 (+3.0)
Sub Slots
+1: 41.1 (+1.1)
+2: 42.2 (+1.1)
+3: 43.3 (+1.1)
Main Slots
+1: 43.6 (+3.6)
+2: 46.6 (+3.0)
Sub Slots
+1: 41.1 (+1.1)
+2: 42.2 (+1.1)
+3: 43.3 (+1.1)
E-Liter 3K
Not yet unlocked. Will be added soon.
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This section covers 3 weapons: Roller; Dynamo Roller; Inkbrush. These weapons vary widely in damage depending on your range, so I've limited the results to two ranges, these being a close-range smash (pressing ZR) and a rolling smash. (while holding ZR and moving around)
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Roller
Base Damage: 125.0
Main Slots
+1: 136.3 (+11.3)
+2: 145.7 (+9.4)
Sub Slots
+1: 128.6 (+3.6)
+2: 132.0 (+3.4)
+3: 135.3 (+3.3)
Main Slots
+1: 136.3 (+11.3)
+2: 145.7 (+9.4)
Sub Slots
+1: 128.6 (+3.6)
+2: 132.0 (+3.4)
+3: 135.3 (+3.3)
Base Damage: 140.0
Main Slots
+1: 152.7 (+12.7)
+2: 163.1 (+10.4)
Sub Slots
+1: 144.0 (+4.0)
+2: 147.9 (+3.9)
+3: 151.5 (+3.6)
Main Slots
+1: 152.7 (+12.7)
+2: 163.1 (+10.4)
Sub Slots
+1: 144.0 (+4.0)
+2: 147.9 (+3.9)
+3: 151.5 (+3.6)
Dynamo Roller
Base Damage: 125.0
Main Slots
+1: 136.3 (+11.3)
+2: 145.7 (+9.4)
Sub Slots
+1: 128.6 (+3.6)
+2: 132.0 (+3.4)
+3: 135.3 (+3.3)
Main Slots
+1: 136.3 (+11.3)
+2: 145.7 (+9.4)
Sub Slots
+1: 128.6 (+3.6)
+2: 132.0 (+3.4)
+3: 135.3 (+3.3)
Base Damage: 160.0
Main Slots
+1: 174.5 (+14.5)
+2: 186.4 (+11.9)
Sub Slots
+1: 164.6 (+4.6)
+2: 169.0 (+4.4)
+3: 173.2 (+4.2)
Main Slots
+1: 174.5 (+14.5)
+2: 186.4 (+11.9)
Sub Slots
+1: 164.6 (+4.6)
+2: 169.0 (+4.4)
+3: 173.2 (+4.2)
Inkbrush
Important: The close-range smash's damage for this weapon was taken from when you press ZR once. The damage fluctuates depending on whether or not you were already swinging the brush.
Important: The close-range smash's damage for this weapon was taken from when you press ZR once. The damage fluctuates depending on whether or not you were already swinging the brush.
Base Damage: 28.0
Main Slots
+1: 30.5 (+2.5)
+2: 32.6 (+2.1)
Sub Slots
+1: 28.8 (+0.8)
+2: 29.5 (+0.7)
+3: 30.3 (+0.8)
Main Slots
+1: 30.5 (+2.5)
+2: 32.6 (+2.1)
Sub Slots
+1: 28.8 (+0.8)
+2: 29.5 (+0.7)
+3: 30.3 (+0.8)
(It's hard to call this a "smash", but what would you call it? A bump? )
Base Damage: 20.0
Main Slots
+1: 21.8 (+1.8)
+2: 23.3 (+1.5)
Sub Slots
+1: 20.5 (+0.5)
+2: 21.1 (+0.6)
+3: 21.6 (+0.5)
Base Damage: 20.0
Main Slots
+1: 21.8 (+1.8)
+2: 23.3 (+1.5)
Sub Slots
+1: 20.5 (+0.5)
+2: 21.1 (+0.6)
+3: 21.6 (+0.5)
This section contains 2 weapons: Blaster; Rapid Blaster. Since the damage varies based on range and accuracy, the following numbers are the highest damage possible with a direct hit. (The highest damage is within two of the lines in the Splatoon test room. [They are visible on the floor.])
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Blaster
Base Damage: 125.0
Main Slots
+1: 136.3 (+11.3)
+2: 145.7 (+9.4)
Sub Slots
+1: 128.6 (+3.6)
+2: 132.0 (+3.4)
+3: 135.3 (+3.3)
Base Damage: 125.0
Main Slots
+1: 136.3 (+11.3)
+2: 145.7 (+9.4)
Sub Slots
+1: 128.6 (+3.6)
+2: 132.0 (+3.4)
+3: 135.3 (+3.3)
Rapid Blaster
Base Damage: 80.0
Main Slots
+1: 87.2 (+7.2)
+2: 93.2 (+6.0)
Sub Slots
+1: 82.3 (+2.3)
+2: 84.5 (+2.2)
+3: 86.6 (+2.1)
Base Damage: 80.0
Main Slots
+1: 87.2 (+7.2)
+2: 93.2 (+6.0)
Sub Slots
+1: 82.3 (+2.3)
+2: 84.5 (+2.2)
+3: 86.6 (+2.1)
In progress...
In progress...
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Change Notes:
v0.1: Started working on main weapons.
v0.1.1: Continued adding more main weapons.
v0.1.2: Added the Blaster weapons to the list.
v0.1.3: Added further formatting to make the list cleaner and more easy to navigate.