Splatoon is a game all about controlling turf, and once you and your team control the middle ground of a map, you can start pushing into enemy territory.
First off, NEVER push into enemy territory unless your team is controlling the middle. This is a huge mistake and will likely get you splatted in no time flat. Once your team controls the middle, then gradually control their base.
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While in your foes base, make sure someone is on the outside of the base, so nobody escape. Here is an example in Urchin Underpass. The green squid is where the person should guard.
When starting a battle and attempting to push, dart straight for the middle ground. Lay down ink, swim, lay down ink, swim. After getting some kills, you can safely go back and cover areas you missed. When in the middle turf, spam the "come on" signal for you team to get over there.
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In this example, the Recon ability is your spawn point and the damage up ability is where you call in teammates and get kills. Remember to dart to the middle ground, don't paint your base at the beginning.
Lastly, it is important for you to not spawn camp your foes base. Of course you can paint around their spawn point, but don't stay there. When you foes are on their spawn point, they are invincible, and can kill you.
BONUS TIP: If you are the person staying outside their base, watch ALL the exits.
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In this example, the Recon ability is your spawn point, the question mark is your foes spawn point, and the green squid is where the guard be. In Urchin Underpass, there are 3 exits for each base.
If you enjoyed this article, visit www.cubecontroller.wordpress.com for more guides, reviews, and more. Happy Inking!
First off, NEVER push into enemy territory unless your team is controlling the middle. This is a huge mistake and will likely get you splatted in no time flat. Once your team controls the middle, then gradually control their base.
____________________________________________
While in your foes base, make sure someone is on the outside of the base, so nobody escape. Here is an example in Urchin Underpass. The green squid is where the person should guard.
When starting a battle and attempting to push, dart straight for the middle ground. Lay down ink, swim, lay down ink, swim. After getting some kills, you can safely go back and cover areas you missed. When in the middle turf, spam the "come on" signal for you team to get over there.
In this example, the Recon ability is your spawn point and the damage up ability is where you call in teammates and get kills. Remember to dart to the middle ground, don't paint your base at the beginning.
Lastly, it is important for you to not spawn camp your foes base. Of course you can paint around their spawn point, but don't stay there. When you foes are on their spawn point, they are invincible, and can kill you.
BONUS TIP: If you are the person staying outside their base, watch ALL the exits.
___________ _______________________________________________________
In this example, the Recon ability is your spawn point, the question mark is your foes spawn point, and the green squid is where the guard be. In Urchin Underpass, there are 3 exits for each base.
If you enjoyed this article, visit www.cubecontroller.wordpress.com for more guides, reviews, and more. Happy Inking!