Hello everyone, this is a Movement and Basics guide detailing a few options you can use to optimize mobility. The main concept showcased is clipping animations to maximize on speed and then gives as many simple examples as I could find in the short period of time we had with the game.
Please keep in mind the following:
Splatoon is a shooter.
I hope there is no air of inevitable success off these techs alone, I only intended to share what little I discovered in my personal experience. You will need to combine many skill based mind sets to achieve solid play and even more so at a competitive level. Here are areas in which you must explore and master on top of just ironed out mobility to reach wins:
- Map awareness, positional advantage, and turf priorities are probably some of the most important areas to grow in, with a game type like this.
- Shooting skills are clearly essential, although I will add that this game offers options like the roller class which require less precision... other than this class type though, I don't see you winning if you don't have the experience, skill, and gameplan needed to take someone out with the weapon in hand, no matter how good you are at teching your speed to maneuver seamlessly.
- Communication and team cooperation and awareness will boost the above skills and will be required in league play for teams/squads to succeed. Will you be the glue that holds your team together, or the one that weighs it down?
- Understanding the meta and all tactical advantages including gear perks and weapon load outs and all team combinations including these specifics that are ideal.
Movement options are still very important in a game like this though and should not be discounted, but they will not win you games alone. They are the means to get you from point 'A' to 'B'... once you have the map awareness to know the best "A" and best "B" to begin with. They are the means to clip seconds off your advance so you can prove your experienced shooting skills were worth the effort to rush over and save that teamate in distress. They are the beginnings of your journey to successful play but will ultimately become the icing on the shooter's cake, adding advantage at an important but tiny scale like shaving off a second here and there.
Become a 'Jack of All' and I see success in your future fellow Inklings.
If you have any questions, I'll do my best to answer them via message or the discussion area, and feel free to leave a rating if you think it might help others in any way. I will be posting more guides in the future once we have the full game in front of us and there's more to cover. Thank you and best of luck out there!
-Wiley
Please keep in mind the following:
Splatoon is a shooter.
I hope there is no air of inevitable success off these techs alone, I only intended to share what little I discovered in my personal experience. You will need to combine many skill based mind sets to achieve solid play and even more so at a competitive level. Here are areas in which you must explore and master on top of just ironed out mobility to reach wins:
- Map awareness, positional advantage, and turf priorities are probably some of the most important areas to grow in, with a game type like this.
- Shooting skills are clearly essential, although I will add that this game offers options like the roller class which require less precision... other than this class type though, I don't see you winning if you don't have the experience, skill, and gameplan needed to take someone out with the weapon in hand, no matter how good you are at teching your speed to maneuver seamlessly.
- Communication and team cooperation and awareness will boost the above skills and will be required in league play for teams/squads to succeed. Will you be the glue that holds your team together, or the one that weighs it down?
- Understanding the meta and all tactical advantages including gear perks and weapon load outs and all team combinations including these specifics that are ideal.
Movement options are still very important in a game like this though and should not be discounted, but they will not win you games alone. They are the means to get you from point 'A' to 'B'... once you have the map awareness to know the best "A" and best "B" to begin with. They are the means to clip seconds off your advance so you can prove your experienced shooting skills were worth the effort to rush over and save that teamate in distress. They are the beginnings of your journey to successful play but will ultimately become the icing on the shooter's cake, adding advantage at an important but tiny scale like shaving off a second here and there.
Become a 'Jack of All' and I see success in your future fellow Inklings.
If you have any questions, I'll do my best to answer them via message or the discussion area, and feel free to leave a rating if you think it might help others in any way. I will be posting more guides in the future once we have the full game in front of us and there's more to cover. Thank you and best of luck out there!
-Wiley
I really appreciate your added support as well. I share your sentiments on false feeling deliveries, so I'll always stay true to myself in the end, and cover things in my own way. I still have room to grow I feel for delivery and editing, and hope progression will be apparent should I remake this or more in the future.
Big thanks Bellebound, that helped.