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Overtime!: A guide on initiative and extra time mechanics. [S+]

Great guide. Clears up some confusion I had as to why some games went into overtime and others didn't.
FIREEEE
FIREEEE
Thanks for leaving a review and glad it helped
Simple, elegant, informative guide, great for new and experienced players, and just plain important for everyone to know.
FIREEEE
FIREEEE
Thank you :]
Initiative is a really important detail to all ranked matches, it was great to see this highlighted. This will be very helpful in the future.

The only thing that remains in question is the team coordination. In the last stretch (the last thirty seconds, excluding overtime), teams and players seem to be rather mixed up.

I've noticed that in certain matches, the other team will tackle the objective (mostly tower control and rainmaker), and attempt to make a really far stretch to take the lead in the last second. I've seen these attempts succeed and fail in turn, but I've noticed that many players lack the knowing of when to simply leave the tower or rainmaker be, and attack those who take it up.

However, I know less than players at a higher level. Simply an A talking, here. Great guide—I'll be taking this into great consideration during the next ranked battle.
FIREEEE
FIREEEE
Hiya, thanks for the review.

Coordinating with your team is always one of the hardest things since you have very little means to do so and usually have to hope you're not all doing the same thing. Looking at the map can work but is not always an option in the middle of warfare.

This guide is mainly to illustrate when someone really needs to get on the tower. Who does that on the team can be quite a hassle :P
Wow this really helped out i knew there was a limited time to get the "initiative" but i didn't know the time period, thanks!
FIREEEE
FIREEEE
you're welcome :]
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