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I don't think there's such thing as too many changes. Changing the game drastically can make it feel refreshing, fun, and give a lot to explore. Huge drastic updates can call for smaller updates afterwards to balance things when good players learn the meta.
5H doesn't refer to the number of shots, but the type of pencil it is. There are 9H pencils, 2B pencils, etc.
I personally don't think it feels weird. Dynamo's vertical flick is downright useless, basically a death sentence when going up a wall. Other rollers can make use of the vertical when...
The problem isn't "supportive" dread, the problem is that the kit doesn't work together at all. It's very unsynergetic with combo numbers, beakon not being good for how dread wants to play, etc.
I'll go in order.
Yeah, after reading over, I do agree some of the damage values may be a bit too overboard, specifically with Wiper. Even just 32 would be way better. Though, even keeping that, it wouldn't be as bad as MPU was.
The invincibility frames are for after the explosion.
Well, Dread Wringer and Flingza Roller have horrible second kits. That's neat. Anyways, I wanted to share my thoughts on what the next balance patch should look like. This isn't going to be totally realistic, as this will include actual changes that benefit the game. Without further ado, here...
Considering that power would now be a measure between all ranks instead of just X Rank, you're much less likely to get "stuck", unless you're just not good enough to rank up.
Hey everyone, this is going to be the first long document that I post onto Squidboards! My name is Athen, I'm a competitive player that specializes in the Splatana Wiper and Dynamo Roller. I play around a high level, and I'm here to talk about something I've always wanted to discuss: the...
Honestly, I cannot agree with the placement of Splashdown. I definitely see the logic, but I feel as if it's a tier or two higher. Screen is on another level of horrible, and Splashdown only has an issue of not getting your team in. On holds, it's a very good tool.
I definitely think it's a viable option now... if we exclude Snipewriter out of the equation. If you're unable to effectively play against a Snipewriter, you're going to meet your end faster than any other weapon in the game. Snipewriter is basically the perfect counter to Dynamo.
I think once...