Recent content by D_Neon

  1. D_Neon

    Personal opinions on buffs/nerfs that should happen

    When it comes to rollers I only have a problem with Carbon Rollers (although that's mostly because my lag means they often jump out of what I thought was my ink) and Dynamo Rollers on some stages, Dynamo's can get really abusive with their spread if they have a high ground on a splash zone map...
  2. D_Neon

    Every Existing Weapon [HEAVY SPOILERS]

    The Bamboozlers looks so good, and I still can't wait for Luna Blaster Neo and Rapid Blaster Pro Deco. On the other hand still scared of the Carbon Roller Deco, and now very scared of some of the upcoming Splatlings. Also more Krakens makes me more frustrated. They always seem to get it in the...
  3. D_Neon

    Personal opinions on buffs/nerfs that should happen

    I personally have a vendetta against Seekers, but I'll let that slide since no-one uses them at my rank anymore (my biggest problem was spamming them down corridors, which completely blocked them for those approaching). Other than that I have small problems with balance. I feel Dynamo Roller's...
  4. D_Neon

    Favourite and Least Favourite Stages!

    Turf War: I honestly don't play very much, but as far as I can remember Blackbelly was my absolute favourite while leveling when the game first came out, but in the Splat Fest I had a pretty decent time on Camp Trig. Haven't turfed on new Underpass or Kelp Dome yet. Least favourite is probably...
  5. D_Neon

    List of Currently Known Upcoming DLC Weapons (Plus Unannounced DLC Weapons)

    Damn, that does sound fun, kinda looking forward to it, since I don't mind charging weapons but they're just a bit too slow for me. Also getting more and more anxious for when they finally release Luna Blaster Neo, really need those bombs man, but I love this weapon too much to give up on it.
  6. D_Neon

    Splatoon lore: Weapon Manufacturers

    This is seriously impressive work, I love the branding in Splatoon, all the cohesive styles. It's such a good take on 'brand culture' and all that goes into marketing.
  7. D_Neon

    Luna Blaster: Analysis and Thoughts

    I love this weapon, and it quickly became my favourite after I first got used to it playing on Tower Control. It is an absolute beast in that mode, with Inkmine working to delay enemies taking the tower for a second or for getting revenge on some less weary when they do take it. I don't find the...
  8. D_Neon

    Luna Blaster: Analysis and Thoughts

    Looks like Luna Blaster Neo will come with Splat Bombs and Bomb Rush, making the only weapons to have that combo either Chargers and the shortest range gun in the game.
  9. D_Neon

    List of Currently Known Upcoming DLC Weapons (Plus Unannounced DLC Weapons)

    Man, the Rapid Blaster Pro is exactly what I wanted from a Blaster, but I don't like either of the loadouts. On the other hand the Luna Blaster Neo fixes all my problems with the current Luna Blaster. JFC I'm scared for my life when the Carbon Roller Deco comes out though, I hate Seekers with...
  10. D_Neon

    Luna Blaster: Analysis and Thoughts

    Haven't tried it in a match yet but it seems pretty great in the test area. The blast radius makes me think it'll be a very good weapon on Port Mackerel, but as others have said, most other subs would have been better, I guess they were worried about it having too much damage?
  11. D_Neon

    Main Weapon Ideas Thread?

    I want to see a proper Rapid Blaster, like, more rapid than the current Rapid Blaster. Something pistol like, where you'd be able to let off a few blaster shots pretty quickly but it'd run you low on Ink fairly rapidly, for a hit and run kind of play style. I guess it might sort of fall into...
  12. D_Neon

    Blackbelly Skatepark: Analysis and Thoughts

    Honestly, despite having a pretty bad win rate on this, it's definitely up there with my favourite Splat Zones maps, atm at least. I agree with @Pusha and @tokyodown on this, it's nice to have a map that doesn't force any particular thing on you. My only gripe with it is how the freedom of...
  13. D_Neon

    Arowana Mall: Analysis and Thoughts

    I genuinely have just outright refused to play ranked if this is in rotation now, a bit excessive, but it's just too frustrating. I don't know if Nintendo's planning any kind of post release changes to any maps, they probably won't, but god do I hope they do something about Arowana. Personally...
  14. D_Neon

    The Paintbrush update is tomorrow!

    Rollers who use their initial shake attack instead of just rolling around can provide the best area coverage in Splat Zones. Dynamo Rollers can really force the opponent to respond to them by contesting the zones from relative safety.
  15. D_Neon

    Arowana Mall: Analysis and Thoughts

    I just need to vent: Why is the single best sniper nest with the largest control of a central area over any map approached (both from the opponents base and by flanking behind) by the longest unswimmable stretches in the game? Also why do they need to be grates, why can't they be glass, is it...
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