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It's the luck of the draw. Sometimes you get stuck with the real stinkers, and sometimes you get stuck with them many times in a row. If a game swings hard either way I usually leave because I don't want to end up on the team with the player bad enough to essentially be afk. After the match if...
I think with the right maps, absolutely. I think saltspray rig is the one that would be good right out of the box as competitive because you're vying for control of an area that's not directly between spawns and it has a nice choke point with sniper nests, so there's more interplay between...
If you're playing with bad internet, you're not getting punished for disconnecting: you're getting punished for giving your teammates a loss. Ideally people who DC a lot would just get paired with others who also do, but judging by the amount of Japanese players I get paired with I think the...
o___0
Just watched the video posted and I am extremely envious of being able to play in a lobby full of players that get it like that. OP rarely puts ink anywhere but on a player, tower or splat zone. The other players are really good at killing him despite his impeccable aim. So much going on...
I'm pretty certain motion controls are a distinct competitive advantage. Not as much as using a mouse would be, but it's certainly more similar to using a mouse than using a thumbstick. You have a larger range of motion and movement of the motion controls maps to movement of your aiming reticle...