Recent content by Erico9001

  1. Erico9001

    Squidkids Presents: Tips On Movement

    don't think that works so well with the gamepad it's fine though. Playing Sm4sh has gotten me good at switching between control stick and buttons quickly
  2. Erico9001

    A+ Ranked Strategy: Video Mini-Series (~1h 30min)

    Generally, inking little spots on the way back to the front lines is what I see people doing, and I let them do that. They probably need their specials more than I do. I usually have the killer wail as my special, which is ok, but not game changing (ehh I avoid tower control). My kills usually...
  3. Erico9001

    Squidkids Presents: Tips On Movement

    Yeah. Good guide. I mean, absolutely nothing new to me, but I'm not a normal player. It does increase the horizontal distance your ink travels, as well as your bombs. One weapon that enjoys jumping in particular is the dynamo roller. The only thing about jumping I do not like is I cannot move...
  4. Erico9001

    A+ Ranked Strategy: Video Mini-Series (~1h 30min)

    First of all, most A+ people I find are rather average in skill. You can't sway me by just tossing that around. 'super jumping is a bad idea' - really? Super jumping is actually a great thing. Firstly, if you have recon, you will know exactly what's going on, and can super jump safely all the...
  5. Erico9001

    One man's trash, is another man's treasure!

    I don't really have a desire for the olive ski jacket with defense ups anymore. Thanks to the people that offered, though!
  6. Erico9001

    Inkoming Weapons: Sploosh-o-matic and .96 Gal Deco

    Awesome, so there are even more guns and other things that has been previously found in the game!
  7. Erico9001

    Hard data: Gear abilities percentual effects!

    Wait, how much defense gear is needed to lower the hit count for .52 gal to kill you? Is it 3 main abilities?
  8. Erico9001

    Hard data: Gear abilities percentual effects!

    I'm going to do some eyeballing tests for ink saver (main) using Classic Squiffer fully charged shots. Let's double check this, now, with times on how long aerospray RG can fire (again, eyeballing with timer). Based off these results, the main ability probably adds 14%, while the sub...
  9. Erico9001

    One man's trash, is another man's treasure!

    Hey, if anybody has any gear that does NOT have all three slots being the same, but rather three abilities that are similar in design, I would love if you shared! For instance, my poofball hat (main ability = quick jump speed) has 2x ink saver (main) and 1x recovery rate, making it an excellent...
  10. Erico9001

    1.3 Ability Nerfs Thread

    Huh? Was quick super jump nerfed?
  11. Erico9001

    One man's trash, is another man's treasure!

    Does anybody have an Olive Ski Jacket (the one with Recon) with at least 2 defense slots? It's killing me to waste so much money/snails rerolling for it! Please, if you have it, help! EDIT: I might have an item people might like. It's a Bobble Hat (regular, non-sporty) with: Main ability: Quick...
  12. Erico9001

    A+ Ranked Strategy: Video Mini-Series (~1h 30min)

    I've actually picked up blasters recently, and this is totally true. Now that I have the perspective of both a blaster and a roller, I can very clearly say you're best off in close range, especially from a slight angle. Up close, our only chance is to get a precise point blank shot with our...
  13. Erico9001

    A+ Ranked Strategy: Video Mini-Series (~1h 30min)

    Dynamo roller is less affected by blasters because it has much more range and therefore a different strategy from the other ones. Most good non-dynamo rollers... we like to hide and surprise. As rollers, we always need some way to get close so that our ink flings can hit them. However, blasters...
  14. Erico9001

    A+ Ranked Strategy: Video Mini-Series (~1h 30min)

    blasters are the bane of rollers.
  15. Erico9001

    Tower Control Launches for Ranked Battle Tomorrow!

    Why is this not posted yet?:
Top Bottom