Hey, we get it. However this website is run by and for the community... and it needs ads in order to keep running.
Please disable your adblock on Squidboards, or go premium to hide all advertisements and this notice. Alternatively, this ad may have just failed to load. Woops!
Two things: bad netcode, and bad teammates.
I should not die to someone I just killed
I should not be doing all of the work to then just lose anyway... It's part of my love-hate relationship with team games, I love having support but I hate having to rely on it...
Special Saver acts as a counter to this so you can make your killer gain less. I did make an exception though for Tacticooler because part of this design was also to take Tacticooler down a peg. That exception could be lifted if Tacticooler ever gets a nerf or pencil gets a nerf though. The main...
I love splatoon pretty much above all games, but some close games are:
Mirror's Edge (criminally underrated)
Celeste
Team Fortress 2
All halo games before 4
I think this is a band aid solution that would make the same amount if not more people upset. I feel like the game needs some system to balance the weapons (such as denying Slosher a burst bomb option) but it definitely needs to be less rigid. Basing the kits off popularity somehow would...
Note: nothing discussed here has any impact on the game and is for all intents and purposes food for thought, a game design exercise if you will. Regardless, I would still love feedback on the idea from a game design perspective.
Respawn Punisher as it is:
Respawn punisher increases the respawn...