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For the slosher- definitely recommend bomb range up! One bomb hit + slosher hit= splats. With range up you can get that bomb hit as an opener or against foes who retreat after taking the slosher hit. Also allows you to pressure far range guns who'd easily deal with you otherwise.
Honestly, I...
Yeah any of the brushes are great choices; fast and can go through ink without wasting time to ink the area they are moving through. But like you said guns that ink well (like many of the short range shooters) could do the job well. I also think the squiffers (maybe the bamboozler II) could...
Inkbrush fills a niche unoccupied by anything else (It's very effective at what it does as well)- that's not the consensus so far with the mini-splatling... I enjoy the weapon though.
I prob should've quoted 1o2 in my last post since it was basically a response to his opinion..
Anyhow, Turf:
I can agree with the weapons I'm most familiar with (my trusty vanilla brush, the splatling, and the tentatek). Can't claim to be any expert with anything else, but I also agree with the...
The vanilla Inkbrush is actually pretty great at dealing with a spawn locks imo. Being fast and able to ink territory quickly makes them the ultimate blockade runner. Sprinklers are pretty good pressure tools to get space for yourself and the team in those situations (I think their the most...
He's asking which of the 2 abilities to drop (if any) for other abilities he considers important (not one for the other)... For most rollers, I think tenacity would be more useful.
Honestly for a roller- I'd go tenacity over ink resistance. You'll get the inkzuka more often to deal with ranged threats and its pretty noticeable how much it helps imo.
Fightersword is prob right- but if we want to attribute a weapon to a corresponding "Hero", we could use the legendary Squidbeak Platoon for some inspiration. Cuttlefish and the paternal figure? of Sheldon.
I do think the slosher is op personally- don't think it really has a true weakness (other than out ranging <which is pretty good> or out playing them)... Burst bombs do give players the only real advantage a blaster has with the hitting around solid walls (super high ones like at the edge of...
Kind of like the above post- cover fire is much more necessary on this course than any other... It's all about the gap and lack of flanking options/cover. I honestly feel like it's my worst course as an inkbrush main.
Well, if we go off D3RK's idea of having kills add percentage to the final team percent it'd be easy. Simply find the kill differential between teams and add the "bonus" 1% (or 2% if we want more kill incentive) to the final percentage. Highest percentage still wins. The advantage of this...
It'd be great if Nintendo could add a ranked turf war mode- like have an auto-knockout at 75-80% coverage of the map.
That'd solve the "first part of the match doesn't matter" thing.
Honestly, I find turf war much more fun and interesting to watch.
The heavy emphasis on efficiency and more...