Welcome to SquidBoards, the largest forum dedicated to Splatoon! Over 25,000 Splatoon fans from around the world have come to discuss this fantastic game with over 250,000 posts!
Hey Guest, the Side Order expansion is now available!
If you're playing the new DLC, please remember to keep your thread titles spoiler free, and use [spoiler] tags for any relevant spoilers in your posts.
It appears that you are using ad block :'(
Hey, we get it. However this website is run by and for the community... and it needs ads in order to keep running.
Please disable your adblock on Squidboards, or go premium to hide all advertisements and this notice. Alternatively, this ad may have just failed to load. Woops!
Re: the food and water stuff Missingno mentioned. Can't stress enough how important it is to eat and drink enough. Every time I go to a tournament with people new to it I have to force them to pack enough nourishment cause they never do the first time lol. I always pack extra beef jerky and...
Splat 1 barely had any weapons with Disruptor and the range to abuse it. The few that had it were super dangerous. Mini was the one that also got Bubble on top of being able to checkmate kill stunned opponents, which is why it was so insanely busted.
Compare that to weapons like Tri Slosher...
Disruptor is probably the best sub weapon in the series. The power level of Splat 3 is lower than Splat 1 on top of that, so you'd need to be extremely careful about giving it to weapons that can take advantage of it. This would mean that putting it on the traditional Disruptor weapons like...
I think I will be optimistic if S4 uses a custom kit system where each weapon gets a small number of subs and specials to choose from as opposed to something completely freeform.
If most weapons get to choose between a bomb and a utility sub, then 3-4 specials that form some sort of cohesive...
Those folks will make this complaint with Fizzbangs. They will make this complaint without fizzbangs. They will make this complaint no matter what. There's nothing you can do to make them happy about it because it's how they deal with losing.
It's therefore not worth pandering to them when...
I mean honestly, just stop caring about losing and start caring about learning.
Sometimes you're the hammer, and sometimes you're the nail. If you're fresh to the bottom of S+, you're gonna be the nail for a little bit. Just chill out, let the games happen. Try to pay more attention to...
We are 2/3 for good kit implementation. I'd rather Splat 4 make that 3/4, we don't need to drastically change what the game is to solve a problem that we already know has less destructive solutions.
I don't think that the devs want weapons bad per say, more that they're trying as hard as they can to avoid introducing stuff that's too strong.
I think that the kits have created a feedback loop. Because they kept making limited kits, the water level lowered. Because the water level lowered...
Splaton 1 had a lot of failed experiments at kits, especially among launch weapons. It was chaotic. That being said, very many things in Splat 1 were just powerful. Basically everything in Splat 1 with a few exceptions is faster, stronger, bigger, and overtuned compared to 2 and 3. Quick...
It seems that Splat 3 is designed with a philosophy of everything getting weak kits so that the game is "balanced" and so that "unfun players" can't impose "unfair strategies" on people who are playing "fair."
The problem is too many good kits slipped through the cracks. Some stuff like Splash...
I don't think weapons need a built in weakness to be exploited.
Giving weapons weaknesses like that is usually interesting and makes the game better, the design just needs to do a good job of combining that exploitable weakness(es) with unique and exploitable strengths. You don't want all...
I don't buy the premise that a selfish weapon doesn't have a place in this game. This is partially because the series is filled with selfish weapons, and those weapons serve a purpose to the team by being play-makers and controlling forward space.
It's also because I think "forcing teamwork"...
Honestly can't think of anything I'd want under these restrictions.
I suppose it's be nice to improve Vanila Reef with Wall or Reef Deco with Kraken, so I guess that's not completely true. I also wouldn't mind a free Cooler for Zink.
I worked at Gamestop for 10 years.
The demographic that bought first party Nintendo games had a higher % of adults than the demographic that bought "adult" games like Call of Duty.
At a certain point you start to question which one is the real children's videogame...
I think that poor sportsmanship is generally bad, videogame or not.
I think that being a videogame is not a good reason to avoid taking competition seriously.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.