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Going with rollercoasters because they have more variety, greater freedom, which makes it really fun to imagine that instead of riding on a track I'm actually flying, chasing or being chased. I also don't have to get wet.
Glad this is on a manageable date for me to play, was on vacation for the...
When I die and look down at the gamepad and see that everyone separately died at the same exact time. Unfair to be mad at them though because they are going through the same thing and I'm a part of it.
I welcome all weapons that don't require precise aiming. :laugh:
Tried it for two games in Turf War, did pretty well. My first team was all Luna Blasters haha.
Love this set-up because rollers and krakens are hilarious, and while I haven't done much ranked, I've gotten to rank B with it and my kill to death ratio is almost always the best out of everyone. That might start changing drastically very soon, but I'll definitely try to go as far as I can...
Splash-o-Matic looks like it uses pressure to spray ink, so it'd come out in a stream. If so, that'd be quite the unique weapon!
Really wonder what makes the Carbon Roller distinct from the others... Hope these two come out soon.
The game is fine as is, but if I woke up in the morning to discover that killing wasn't as instantaneous as it was before for all weapons, I wouldn't complain. However, the consequences of such a change I can't entirely foresee and therefore am not sure it's entirely healthy, or an improvement...
When I used it today I had main weapon ink efficiency, special charge increase, and ink resistance. The roller is great at spreading ink, the kraken special has uses in just about every situation, and as a roller you'll probably step in some enemy ink every so often.
I never really bothered to actually look at it, but wow the ink on Mario looks awful. Anyone who had looked closely probably was able to dismiss it immediately.
I absolutely love that we're getting more weapons, but I'd like a couple subs and specials to be added too. It'd definitely set apart the newer weapons even more from what we already have.
Also with new gear I'd like new main abilities. Seriously, none of the unique headgear abilities appeal to...
The only reason Turf War might be considered pretty faulty when it comes to competitiveness is that generally even if you perform pro status for the first two and a half minutes, just one fumble after that can ruin everything and completely turn the tide of the battle in the last few seconds...