Recent content by HypernovaSoul

  1. HypernovaSoul

    How do you get good at a new weapon?

    Yeah as everyone else said, your best bet is to test it out in Turf Wars, although it would help to play competitively, as if you're in Ranked. Interactions with opponents can be very different in Turf Wars as opposed to Ranked, so try to put yourself in a position of engaging with enemies more...
  2. HypernovaSoul

    I have been stuck in B+ and I want to get to A-.Any tips?

    As others have said, we could provide the most effective advice if we knew more about your weapon choice(s), gear build, and/or play style, but here are some general tips: As a preface, I'm a (currently) S-rank Dynamo / Octobrush Nouveau main. Most of the time, my play style is aggro-pressure...
  3. HypernovaSoul

    Needing some insight in Ranked

    A-/A/A+ can ironically be some of the trickiest ranks to advance in, because you're in an odd mix of top tier players who got unlucky from as high as S+, alongside players who were carried from B or C in squads and have trouble holding their own (not knocking B or C, it's just a reality for...
  4. HypernovaSoul

    Potential leak revealing all the new sheldon's pick weapons

    Assuming these are all real, some sound like really awesome additions. Curious how a roller with Disruptors would play out, could make for some interesting flank potential. And Bubbled Carbon...I can't decide if that would be wonky or horrifying. Could be a light speed death machine, but could...
  5. HypernovaSoul

    When is it ever worth leaving a lobby?

    I wouldn't say there's a huge amount of reasons to ditch lobbies, just a couple key ones. For one, I don't stick with hugely uncoordinated, poor synergy teams. This doesn't mean I switch after every loss, but if it was an overwhelming, painful loss, it generally means it's time to leave. If...
  6. HypernovaSoul

    Tri-Slosher Nouveau: Analysis and Thoughts

    I love the vanilla Tri-Slosher, but honestly the Nouveau's kit feels awkward to me. It seems very focused on enemy tracking and chasing, which is a role short-range, 2HKO weapons can't fill especially well. I can count on one hand how many times I've seen this variant in upper tier Ranked...
  7. HypernovaSoul

    As a future Dynamo main...

    I've mained Dynamo for quite some time now, and here's the advice I can give: 1. Quick Respawn is viable for a lot of builds, it depends though on what else you're running. From my experience, Dynamo is much more effective with Ink Saver main. It guzzles ink like there's no tomorrow, so I'd...
  8. HypernovaSoul

    Are rollers less used these days?

    Actually, if I remember correctly, I don't think any weapon's minimum hits-to-kill can be altered by Damage Up (supposedly). Weapons like Aerosprays, brushes, and Squelchers will appear to kill quicker in many cases because their base damage (per flick/shot) is increased (so indirect...
  9. HypernovaSoul

    Are rollers less used these days?

    Ehhh yeah tbh part of me kind of wishes Damage Up just didn't exist in this game. It's just as a whole a minor effect ability that is spammed to the point of obnoxiousness by the select few weapons that can exploit it best. Its existence insinuates that Splatoon is in fact a health bar-based...
  10. HypernovaSoul

    Are rollers less used these days?

    Lol yeah...in general it seems their kill potential is greater than I expected, especially with Damage Up. I kept getting picked off by not one but 2 Rapid Blasters in yesterday's matches! :eek: I was always intrigued by their kits, they were a set of blasters I kinda wanted to try out at one...
  11. HypernovaSoul

    Are rollers less used these days?

    Yeah unfortunately that hasn't been my experience at all lol. Still hordes of Lunas all day errday. They are by far the most common blasters in ranked. Seeing an uprise in Rapid Blasters though....which has been interesting.
  12. HypernovaSoul

    Favorite Competitive Weapon?

    If we're speaking purely personal opinions, I generally separate my 3 mains in these 3 ways, for these reasons: Splat Zones: Any Dynamo Roller, because of its excellent turf coverage and ability to reclaim zones extremely quickly and safely, via its main attack flings, Sprinklers or...
  13. HypernovaSoul

    Is damage ability stacking a bad thing?

    Actually, Damage Up has little to no effect on rollers, which rely on that 1HKO flick or squish. There isn't any list or documentation confirming that it widens the 1HKO radius, although it's quite possible it boosts indirect hit splash damage. Dynamos could be more feasible in this case...
  14. HypernovaSoul

    Which map do you think is the most well balanced and why?

    Well, if we're saying balanced in terms of no one weapon type having a substantial advantage in a disproportionate amount of scenarios....I would say Camp Triggerfish. Or Kelp Dome. Both stages that have a solid combination of mid-sized perches and platforms, sizable ground space with breathing...
  15. HypernovaSoul

    Are rollers less used these days?

    Haven't gone through all the replies here, but I would absolutely agree rollers are nowhere near the overused weapons they once were. The nerf played a huge role, they're harder to 1HKO with now and require quite a bit more precision. And yes, players generally got more knowledgeable in how to...
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