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Recent content by KnightMB

  1. KnightMB

    Anyone know what the ports Splatoon uses?

    That was the port used during the match. Match making uses port 443 (secure HTTPS) With so many IPs, I don't know if you would want to make an entry for all of them. I am sure there is a limit somewhere on how many Nintendo owns.
  2. KnightMB

    Anyone know what the ports Splatoon uses?

    I just did another experiment where I blocked my Wii U from making any Inbound connections (so it would only work outbound, similar to having it behind your firewall) and the games still played just fine without any issues connecting or joining public Turf War battles.
  3. KnightMB

    Anyone know what the ports Splatoon uses?

    I thought that too myself, but all my testing and another previous topic here about servers shows otherwise. Everything appears to be server based completely, no client to client communication between Wii U units at all. I think there is a good reason not to be peer to peer, as an example. You...
  4. KnightMB

    Anyone know what the ports Splatoon uses?

    I have a Wii U that has an actual public IP, so I did a packet capture of a Turf War is here is what I logged. There was never a single "inbound" connection to the Wii U during the match on Camp Triggerfish. Instead, it was all outbound connections to a range of Amazon server IPs. So it appears...
  5. KnightMB

    Nintendo NEEDS To Upgrade Splatoon Servers FOR EVERYONE Also Please Help!

    Ok, I know this comes up a lot, maybe I need to make a topic just for it. But we should dispel the technical rumors about how Splatoon works. First thing, the bandwidth usage. I know I see these crazy numbers floating around all the time, but it really only takes about 300 kb/s of bandwidth to...
  6. KnightMB

    Nintendo NEEDS To Upgrade Splatoon Servers FOR EVERYONE Also Please Help!

    Just have to ask, where did you get those bandwidth numbers?
  7. KnightMB

    Having way too much trouble in Splatzones

    I use an unconventional strategy to win at splat zones. I gear up to respawn as fast as possible. I use haunt + ink resistance. My goal is to disrupt the other team as much as possible. If my other team mates take advantage of it, it's always a non-stop winning streak. Mainly, I make sure to...
  8. KnightMB

    [PATCHED] New game-breaking glitch

    Confirmed that glitch is gone, spent a few levels trying to reproduce in turf war. It wasn't helping that I would walk past the other team and they would ignore me for a long while before finally splatting me, LOL :-)
  9. KnightMB

    Patch 2.9.0

    You have me curious now, what do you see when you do? Is the player still visible to your own team or do you land in some location following the invisible appearing ink trail?
  10. KnightMB

    Patch 2.9.0

    After studying the video, I can reproduce it now easily. The bug is actually caused by the gap. Example, if you notice, try to super jump while falling into a gap (water, pit, etc) and you'll die stuck in SJ mode. No matter how high up, the game prevents the SJ while falling. Now the trick is to...
  11. KnightMB

    Patch 2.9.0

    This explains what I was seeing then, the super jump icon that never goes away but it was always located next to a drop off area (where one would fall off and splat). I must have done this by accident because I played a map where I was splatting enemy team mates left and right like they didn't...
  12. KnightMB

    Patch 2.9.0

    It was in a Tower Control game, but they were not near the track. It was out in a battle area away from the Tower itself (or track) and that is why I thought it was weird. I think it was lagged created (perhaps a new bug), because what happened to leading up to it was an enemy is splatted and...
  13. KnightMB

    Patch 2.9.0

    The update just dropped last night and I got a chance to play some heavy dynamo teams in ranked. I know the update was probably completed weeks back for testing, but it almost seems as though Nintendo read my complaint here. :-) I am finding it easier to wipe out dynamo users because unless I...
  14. KnightMB

    Patch 2.9.0

    My biggest beef with the Dynamo is not the power or spread, but the 3d aspect needs works. It seems as though you can never get "under" that Dynamo shot which doesn't make any sense. I see players that jump up in the air and fling some ink (for maximum distance) and it kills you standing right...
  15. KnightMB

    Patch 2.9.0

    I've seen some amazing E-Liter shooters and after getting splatted from afar by them, I learn to avoid them because they are that good and it is silly of me to think I'll just just run by and they won't notice. On the flip side, I have no problem with any Chargers/Snipers/etc. because I am often...
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