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I did kind of xD I still have 1 more month of college before I have much more freetime. I try to get some new features included before the 7th July (possible date of a new update due to new amiibo) like preference saving, the new weapons and possible balancing patches,keeping track of what gear...
I will release the new version within this week. The patch changed internally more than I initially thought and I need to adapt most of the things, like the new behaviour of special saver for the 3 types, the "range classes" of each weapon and some other stuff. I also need to translate most of...
Pt requierments would be nice. Also lots of your damage output is wrong. Like Splat Boms. You can throw more than 3 bombs during the rush. The Inkzooka deals 150dmg, you made the test with 3 subs of dmg+ equipped. Echolocator has a duration of 12 seconds, not 13. Kraken has a duration of 6...
Start 2h earlier, swiss and a time limit for each round would be much better in my opinion. With a system like swiss dropouts would not affect the tournament that much, 2h earlier for european players (it was a real hell for some of us to stay up this long...) and some time limits like "if the...
Okay guys, I did not finish the stuff I planed yet, but I have uploaded an updated version of Splatools where you can see what the buffs will do. You can check it out here https://www.dropbox.com/s/98fhqx6w7b10b6d/Splatools.zip?dl=0 (not on my git yet)
I'd like to know myself xD I look this up
Edit: it is called "magicBox" and should do some behind the scene jobs that are hard to do without some tricks. I used it for something that is not done in the current version and forgot to make it invisible
The lower the number the better. But since this is only a simulation and RNG could mess with you don't take these numbers as given. You can always get what you want in 1 roll and you can also get them after 100 rolls. Look for stuff you want and try to get the favored ability, thats the easiest...
Will be added next version. I just put it on my ToDo list :) (it will take some more time, this time I try to release something that is not so easy to crash xD)
Frequency of modes:
RM 11, SZ/TC: 13
Frequency of maps:
Combinated Frequency:
I don't like this at all. It's okay that we did not have stuff like BlackBelly RM, but why Urchin RM 4 times? It felt like we played it in nearly every set. The new map seeding system needs to be polished a bit...
You still need at least 3 subs or 1 main for it to turn into a 3 hit kill. This set is just a suggestion that worked for a long time for me and we have some with damage up here as well, so I thought about making one without any damage ups. (ActuallyI use a full damage up head gear instead of a...
Sure.
.52 Gal
:head_cap009::ability_quickrespawn:|:ability_specialsaver::ability_specialsaver::ability_specialsaver: or :head_met005::ability_specialsaver:|:ability_quickrespawn::ability_quickrespawn::ability_quickrespawn: or...
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