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With all-due respect, the logic used in this argument means that any team should be maxed out at 4. And I get the general feeling the people on this thread wouldn't like that.
Glad to see the drama dying down! It's just a testfire and I think the ruleset is fine, thanks to the TOs for putting on a tournament in the first place and putting up with the people on this thread. May the best team win!
This is a great ruleset, keep it simple. I'd say maybe 2 bans for maps considering how many there are.
As for the rest of the people on this thread, its pretty funny. "Let the meta develop with no ruleset!" "We don't need a balanced competitive ruleset, just play the game!" "We should be...
Yo everyone just acts like A+ is where the actually good players are, but most everyone just thinks the game is team deathmatch and forgets about the objective, please check the amount of alive playera at the top occasionally and adjust. I figure I'd seem some people on Squidboards in ranked so...
Yea this gun is pretty good purely for mobility. Might be highish-mid tier even despite low killing power because of its unique movement enhancements. Pretty sure it's got the highest movement speed out of/during fire. Currently main the .52 gal because of easy kill power and I love the splash...
This entire Advanced Tech concept is pretty absurd. Especially this WydrA guy who white knights every advanced tech that's posted on here. Nothing on this thread is viable and especially not "advanced"
What? Can you please explain this statement? It currently makes no sense. Are you implying its currently not a competitive game mode due to it only being found in regular battles as compared to rank battles?
I'm not one for tier lists yet, but def 3k series with extreme range and OHKO. Honestly feel it's overpowered (esp when people get extremely good at the game). Dynamo rollers I also feel are extremely powerful due to their range and OHKO. The swing time is not an effective balance if used...
This list seems to be heavily geared towards Turf Wars, is that a legit statement? What are your thoughts about the gal series? The vanilla 52 gal seems to be extremely proficient in controlling halls or transitional areas.
Kind of a weird map, most maps have a theme or certain purpose while this one tries to accomplish too much. How is "Danger Zone" determined? Nobody goes in there during Tower Control. Why is the lowest point being labelled relevant? "Assured" territory? What about Inkstrikes, killer wail splats...