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I disagree with this one. The idea looks fine but if you can just activate it by chucking a new one, you don't need to shoot them.
OR, if we do go this route, a way to nerf this new way of exploding it could be to have it explode like a burst bomb instead of its normal effect if destroyed by...
hey, i'm not extremely good at game balance, but i wanted to hear your thoughts on why Big Swig should get modified so little, compared to a lot of other options even inside its own class, considering it's currently considered a low tier and is barely played (except maybe at low level? even then...
this feels a lot like bubble blower.It feels a bit too strong, so i'd probably make the user's team need to do like. at least 80 damage to it, or the enemy team need to do less damage to destroy it, because 400 to avoid getting disintegrated for stepping in the wrong place at the wrong time...