Recent content by mobilisq

  1. M

    kickstarter thread!

    They just added a 3rd person mode as well!
  2. M

    kickstarter thread!

    https://www.kickstarter.com/projects/1659894998/failsafe/description This is a game that a friend of mine is working on as the lead programmer, and it looks incredible. Called failsafe. Imagine a mixture of mirrors edge (with much simpler controls!), shadows of the colossus, and maybe some...
  3. M

    Ranked Battle (Splat Zones, Tower Control and Rainmaker) Discussion

    Aww man you can't delete a post if you accidentally hit submit twice? Ah well
  4. M

    Ranked Battle (Splat Zones, Tower Control and Rainmaker) Discussion

    I've had a decent amount of success with the slosher by focusing exclusively on taking a supportive role. I don't go out of my way to break the rainmaker shield, and focus instead on splatting enemies for crowd control and carefully choosing where to place ink strikes to blaze a path for...
  5. M

    Moray Towers: Analysis and Thoughts Thread

    Well hidden mines just destroy most rollers on this stage (I've gotten double kills a few times). I've been holding my own quite well with the aerospray rg
  6. M

    Cats Win 51% of Splat Fest Matches

    Splatfest was so close, my dog team had the exact same string of things happen: obliterate forty out of every fifty cat teams we played, often as only three players
  7. M

    Best K/D Ratio and Highest Score

    Best I've done so far was 1980 (so close to 2k, made me sad) and like 13:0 Haven't done that well since
  8. M

    Good Places To Inkstrike

    I definitely like to use it first as a distraction, then offensively. Generally I'll launch them near places that are hard to completely take back, like directly on their spawn point or at choke points they have to pass through. I also like to watch the map for a second to catch an ink trail...
  9. M

    Nintendo Dream Interviews Splatoon Developers

    Piqued is the word you're looking for
  10. M

    Splatoon Patch 1.3.0

    The key component of any blaster, whether playing as or against one, is range. Sure it's basically a shotgun which means it should be useful up close, but it's slow enough that close quarters fighting puts the blaster at a disadvantage. Utilize ambushes, get in their face, and take them down...
Top Bottom