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I feel that cbk having special charge is kind of a necessary evil. When you die, being able to charge your special faster is amazing when you're a defender and you're trying to retake, especially with how bad half the maps are designed and how snowbally some of the modes can be (tower control...
I always knew as you climb up the competitive ladder, you'll end up seeing more and more of the same people, didn't think it would happen as soon as ~2000 X power or at div 10, but yeah, you make a good point
So according to Nintendo, they've sold around 11 million copies of Splatoon 3. Idk what happened, but it feels like the community is WAAYY smaller than that. I'm aware of the fact that not everyone's gonna get on the game at the same time, but this kind of dip in popularity is so steep to the...
So for context, I did play Squeezer at one point for a team. But now I have my own team and my coach suggested that I try out Squeezer again. The reason I initially dropped the weapon was that it was ridiculously hard to get value with it, with things like bad paint, having a hard time...
For goo tuber, I'd like to make use of its long charge hold gimmick. So I would give goo tuber the ability to slowly charge its shot while charge holding
those sound like good weapons that could work with your comp. Sorella Brella, while I love its kit and is very fun to use, main weapon still has some issues like inconsistent shielding and low damage to name a few. Sorella Tent on the other hand, I've heard it's in a really good spot right now...
Something to remember, Neo Stamper excels in backless comps. So with that being said, you for sure want a cooler, I would recommend something like Zap. And then you also want a Frontline, Vshot bring an excellent. The 4th weapon can have some more leniency, you could go for another vshot, or try...
Idk if anyone else has noticed this, but I've been pretty disappointed of how weak and almost useless the "parry" mechanic of the squid roll is. On paper, it should help you against someone shooting you, being able to run away better or to be harder to kill when used offensively. In practice...