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forgive me but isn't this just. common awareness? you learn object permanence as a toddler. awareness is like the first thing you're told to learn to reach a decent level in splatoon.
I'm pretty sure your entire "kits for modes" thing has already been completely debunked, right? How'd your 52 Gal Deco prediction go? A splash wall is not stopping people from entering the zone, and placing one costs so much that it reduces your ability to output paint on the zone. The point...
From the fact that flingza 1-shot the shield, if we assume that the weapon has vbrella's shield damage multipliers, we can assume it has 250 HP. Shield is too fast to follow while walking like tent does. Weapon seems overall pretty fast though. Probably gonna play midline and support by...
if you figure out you need the resource for something else, you probably figured that out mid-run. you then died. you get the resource back from the run.
nah tbh this isnt that bad. for bubbler you'd think of it the same way you'd think of a splat roller. use the brella itself as an entry tool and the bubble to hold the spot you enter. or just use it to fight stationary since your shield isn't really built for that. more skeptical about dart but...
it's over for yall. sorry. also sorcerer is still yapping about "kits being made for modes" but this kit will get overshadowed in every mode unfortunately.
i think i might just be a doomer cause aside from the new main weapons (which are always bangers unless you're nova) im kinda bummed. side order will go crazy though hopefully, looks good.
oh right uh. splattershot outranges your ohko btw. even splash falloff damage does from level ground. jump flicks dont really change this because that isnt how roller damage works.