Hey, we get it. However this website is run by and for the community... and it needs ads in order to keep running.
Please disable your adblock on Squidboards, or go premium to hide all advertisements and this notice. Alternatively, this ad may have just failed to load. Woops!
I think that undertow is already an ok map, so if it improves it could get to good or even great. (compared to mahi and mincemeat going from bad to ok) My biggest hope is for them to add a left route. All they need to do is remove the wall next to snipe and the map is 5x better
I think that the tripwire ability is a must and it would be really cool to see what people do with that. I think only being able to hit once for 35-40 damage would be ok?
Also, what if directs had a similar effect to disruptor from s1 (nerfed of course)?
I am a bit to obsessed with the zelda series, but undertale/deltarune is great too
Ive also been playing monster hunter rise lately and thats pretty fun
I see what you mean by saying it devalues fights, and I agree that that can be unhealthy (hence the nerf that I suggested), with the meta that we have right now being very fight heavy, theres going to be fights with and without cooler active so the value of kills is still there.
Additionally...
I see what you mean but I feel like echo kind of didn't do enough. Like it was definitely good to find sharks and in some situations it was useful but both cooler and armor did more. Also this might just be my opinion but I think cooler is really fun. for any weapon it just enhances your...
imo the quality of this season depends on the kits for remaining weapons. The new splatfest mechanic is cool, but I feel like this season is lacking in content. It might be bc of side order or they might reveal something on twitter tho so we have to see.
Also im very sorry to all explosher...