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By the end, I had a 12/6 KDR and every else on my team had like 5 or less kills. Makes me look like a badass, but it's not like they didn't do anything. Me going to town on one zone is great and all, but if my teammates hadn't kept the other side under control, we would have certainly lost.
Whenever someone on their team actually managed to kill me, it was not without having lost one or more of their own first. Of course, after dying I'd just super jump to my Beakon and reach mid as soon as the person/people I killed did. It's crazy how when Beakons aren't properly dealt with, they...
I just had this match in Camp Triggerfish SZ where I set up a Beakon on the right side and from there proceeded to keep harassing the enemy team with my stealth and Killer Wail.
Alright, I've put in ~10,000p's worth of Turf War, here's my initial impressions. Got 6-8 kills surprisingly often, managed to get 9 at one point.
I retain my stance that Point Sensors are so anti-stealth it hurts. They feel much more helpful in securing my teammates's kills than my own. Bomb...
The Sploosh is a stealth weapon. The Neo Sploosh's kit is more fitted for being out in the open, which is not where the Sploosh wants to be. There's really not many other ways I can say this. If they really wanted the Sploosh to combat people out in the open, they'd give it some bombs, a Splash...
Exactly. You're not going to put a Beakon right near somebody and after you place it you'll be long gone by the time someone reaches your Beakon (so the "last I checked people can see your Beakons on the Gamepad" argument really doesn't mean anything in practice). Point Sensors force you to...
As someone who's mained the Sploosh since its release, I have pretty low expectations for this thing. The Sploosh itself has terrible range and a crazy fast kill speed, which make it specialise in playing in back routes and ambushing. Its loadout compliments this playstyle by letting it provide...
Hopefully this will be a rather nuanced post...
I think the reason why Echo and Inkzooka (especially Inkzooka) had their points-to-activate increased was so that you couldn't come into mid at that start of a match and basically have one ready to go. So that is to say, you have to win "the...
I imagine they did it for one of 2 reasons.
The first is that the NZap just needed something to give it a stronger niche. Neither NZap really saw any use except for the 89 in Turf War and the 85 in particular was often seen as an inferior Dual Squelcher because it has the same DPH, sub and...
Zipping around the stage, knowing EXACTLY where enemies are going to position themselves and dropping Beakons in the most inconvenient places imaginable is so much fun. I wish I recorded that match. It was beautiful. I also got a triple kill with one Killer Wail, so that was pretty funny.
If anyone's looking for more Japanese Sploosh gameplay, a Redditor has been cataloguing Japanese tournament videos (I would credit them, but I don't want to give their name for privacy reasons. You know who you are anyway, big thank you dude!). There's some videos from a tournament by the name...