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Yea, I mean if you think about it, you’ll be sort of flanking with the longer range weapons in a way, so it makes sense why you like short range flanks. I’m like that too
Pushing or seizing advantageous spots sounds like flanking to me. Which is why I think short range flankers with high mobility are supportive. They map control so much by flanking too.
I know this thread is dead, but I would think a higher charge speed or ink consumption is better. Low damage takes away from the concept of a bow, while long charge and ink consumption add to it. I mean, you only have so may arrows which are hard to reload quickly. I would basically make it a...
People aren't bad, it just has a really unique playstyle. You can't slay with it only, support with it only, or defend with it only. You have to be a mix between to actually use it effectively. That's the main reason I use it.
I know this thread is sort of old, but if anyone still uses it, I have one question: Is it possible for there to be a tactician that is decent at every position but defender. I'm not terrible with defender, but I think I'm more of a attacker/controller/supporter/carrier or a slayer-supporter...
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