Hey, we get it. However this website is run by and for the community... and it needs ads in order to keep running.
Please disable your adblock on Squidboards, or go premium to hide all advertisements and this notice. Alternatively, this ad may have just failed to load. Woops!
I ran 3 mains for a while. It helped me once against a charger that was relying on damage ups to kill, but that is pretty much it. Every .52 I've faced has ran 1-2 damage up mains. After that I kind of abandoned defense up. It's so counterable, and the rewards are very little. If it ever became...
An H-3 with a :disruptor: would be nice. The weapon would be way more playable.
I feel like there are only a few kits that maximize a weapon's effectiveness - .52 gal, .96 deco, and the E-liter 3K to name a few. A lot of the other weapons just have awkward sets, like the Hydra and the Squiffer.
I just took a bunch of ideas from this thread: http://squidboards.com/threads/what-can-splatoon-do-to-break-splatoons-problem-with-splatfest-in-america.21108/ and put them into a poll.
So, I was bored and I started to calculate the odds of getting perfect/pure/whatever you call three slot gear with the same sub ability in each slot. There are 13 different acquirable sub abilities the different brands give a 5x better chance for a certain sub ability and half the probability of...
I'm sick of the cancerous no-skill-weapon meta that the game has developed.
I'm sick of Splatoon's Bull-**** connection issues. I went from S rank to A and I only played 2 full games.
I'm sick of the weapons that actually require skill to play seeing little to no play at all.