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Jumping while shooting with shooters increase the spread of your bullets. On some shooters (splattershot especially) it can really help ink turf faster. It's horrible for combat, though.
Guess my new hat will come in handy, then.
:head_cap005:/:ability_specialcharge:/:ability_runspeed::ability_runspeed::ability_runspeed:
Bragging aside, it might help if you anticipate where they're going to move next. if you ink he turf around the, they can't run anymore.
I had a match where I literally did not let the enemy out of their spawn for 30+ seconds, and my teammates still didn't get on the tower.
...and whenever I would die, everything would fall apart, and the enemy team would push the tower to 50 before I could get them off again.
I went 25-8, and...
Really, if everyone stops using defense up and damage up, no one would ever need to use them again.
Bomb sniffer is cool, but a waste of a main in my opinion.
I actually never knew the inkstrike or wail had a limited time to aim it. No matter how long I took, I never seemed to need any more than 5 seconds or so.
What you said makes sense. It's just like how bomb range doesn't work with ink mines or splash wall.
EDIT: Also, it makes sense for the...
That's good. I've been using it on Echolocator for a while now. It would be pretty dumb if it didn't actually lengthen it after all this time. xD
That's strange... I wonder if that's intended?
Yeah, but I have so many doubles that I can make a perfect loadout in almost any situation. I still don't have everything I want, and it would be better if I had more triples, but I'm not really lacking anything (besides swim speed, darn you Spike).
I am still aiming for more triples (and...
For me, A- and A have been just awful. Bad teams, but also .96 gals/Tentateks every- freakin' -where.
I love it when I actually get teammates that are on my level. It feels so satisfying to play when your teammates are using the same techniques as you, and working together with great teamwork...
I don't have much, but I'd like to get in on this sometime soon.
Some stuff I have:
:ability_inksavermain::ability_inksavermain::ability_defenseup::ability_defenseup:Hat | :ability_specialcharge::ability_inkrecovery::ability_inkrecovery::ability_specialsaver: Hat |...
I almost ALWAYS go for doubles instead of triples. In my opinion, having a crapload of doubles is a lot better than just a few triples.
Having a lot of doubles can even work out to make pseudo-triples.
One example. I have a Layered Anchor LS and Traditional Sandals with these abilities...
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