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I'd like to see some way to remove the upgrades, kinda like in Hades where you can remove your perma upgrades and gk through the game as base Zagreus. Sounds like a fun challenge.
Idk if this is helpful but when it comes to dealing with blasters you either commit to fighting or commit to running. They have the kill time to take you out if you're too indecisive. They're annoying to fight but if you have the movement and you aren't already weak, I'd suggest rushing down...
Nerf zooka startup. I should not be able to immediately whip out a long range 1 shot special and blow somebody's face off in the span of a nanosecond before they can even react.
I'd like the cost of abilities to be lowered. If not, let me experiment with gear builds so I know how they feel. Sendou's build checker is great and all, but numbers don't mean much if I don't know how the feeling of my inkling/ weapon would change how I play.
I can't for the life of me play anarchy when playing music, but if I'm playing Salmon run it's either Pizza Tower OST or Ultrakill OST. Idk they both slap and get me hyped to beat gay fish up
I'd say definitely learning how to communicate efficiently and coordinate with each other. Splatoon is a fast game, and a lot can happen within 5 seconds, so quickly being able to communicate with each other so you can formulate a push would be priority number one.