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How do you keep up with a game like Splatoon?
I originally got into this scene commentating competitive Tableturf matches, and that stuff's much more my pace. Tableturf has a lot of the strategic aspects of the regular competitive modes, but much less immediate action, so it's easy for me to...
I'll change up the stickers, as that's fairly easy, but the decorations are physics objects and kind of fiddly, so I just leave those untouched now that I'm satisfied with what's in there (mostly yuri and Tableturf cards).
There'd have to be some additional gameplay purpose to visiting apartments, as there will either be a loading screen to get there, or a long trek through wherever it connects to the plaza.
If you could say, set up a card table for Tableturf, or a dance mat for Squid Beatz, that could make...
No, but I feel melancholic for missing Splatoon 2. Played plenty of Splatoon 1, but I only got about 80 hours of Splatoon 2 in because I thought I'd gotten into the game too late (late 2018 (yes, I know, this was an uninformed opinion)).
Okay, but what does a Hydra want to do when threatened? Move backwards or forwards quickly? I'm pretty sure it'd be ideal to rotate into another lane by moving sideways quickly. Crab is good for this, no? Other crab weapons set up the crab in a backline position, Hydra can use the crab to switch...
Gotta disagree about the 'Boozler, but yeah those Hydra kits are... not good (ink mines could maybe work). I think point sensor and crab would be a good kit for Hydra.
I want a brush with a variable rolling width and speed, and variable flicking.
My idea is that when rolling straight-on, your trail is very thin and you run very fast, but turning slows your momentum while widening your paint trail. While going in a straight line, you don't deal rolling damage...
Marigold is definitely underrated. I like to play it on Box Seats, actually; it's an extremely punishing special attack on that map as there's usually still space for it even in the final three turns.