Hey, we get it. However this website is run by and for the community... and it needs ads in order to keep running.
Please disable your adblock on Squidboards, or go premium to hide all advertisements and this notice. Alternatively, this ad may have just failed to load. Woops!
as much as i love occasionally playing around my teammate's pocket dynamo, that vertical flick is still just so bad man :/
like yeah, you could say "just don't use it" but you WILL misinput and get punished for it at some point
hipster edgy contrarian mr "i don't watch some of the most respected creators in this community" aside,
i genuinely think zones only is only being considered because the devs don't know how to make more than like 2 good maps for rm and tc. from a design standpoint, sz is the mode which most...
holyyy this is a lot; frankly, it's kind of impressive
the only balance idea ive ever had that seems to get people excited is extending the duration of zipcaster for every kill you get during it, but it's nice to see some people get obsessive over the potential balance of the game :D
hey all, i just wanted to contribute to the boards. i dont see a thread for discussing videos about comp splatoon or the design/balance of the game from a comp view, so here one is :)
feel free to self promote any videos talking about comp splatoon 3. just to start i can talk about this video...