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So, instead of the team playing at a disadvantage receiving a reduced penalty for losing, an increased reward for winning, or for the other team receiving a greater penalty when losing while having an advantage, it just puts less points in circulation. Why not just make it so that any player who...
This is a really well known exploit. The main argument against this is that it also resets your rank, so you can savescum to max rank. Other than that, it helps with how poorly designed Spyke's system is.
My main problem is when spawn camping shuts down every option. If there's one guard at every exit outside of the safe point, then you're just stuck in spawn trading blows for the rest of the game. This can only happen when there's 3-4 enemies guarding you, but being told that playing the rest of...
My team just sits behind cover, waiting for me to get everything done. I'll take out two guys, weaken the third, then see that my teammate was sitting on a ledge until the enemy swam away.
Yea, my teammates never know how to take advantage of a path that leads directly to the goal, because its...
You'd still need to refill your ink tank before being able to put down 3, which is what many people don't get about that suggestion. I think being able to place 3 at a time and the first detonating when placing a new one wouldn't be overpowered. They come out so slow you can get the kill easily...
Snipers don't do too bad on Kelp Dome, depending on the mode. The main camping point is the wall between spawn and the center, and a good sniper can hold this area off. E liters don't do as well here as on Moray, which is to say they require a lot more skill to be played here.
The Ink Mines are a direct counter to the Inkbrush right now, because the mine's kill range is the inkbrush's combat range, and the ending animation for a swing is as long as it takes the mine to explode. Brushes are rare in ranked, so mines work better in Turf war. I wouldn't be against placing...
The problem here is that there's you have to swim through the center, and a charger with decent teammates will shut you down. On places like Bluefin you can flank from the other side, but here you don't have options. If you don't gain control of the center first, then a roller can do well, but...
It's a straight, narrow path. One rainmaker shot on the side path wipes all resistance and forces everyone to hide behind a corner for an ambush. Anyone camping at the top in the middle path gets killed if the rainmaker fires a shot before heading up. It's not too difficult to take back if you...
I'm glad to see other people agree that the ranked version of Moray and Arowana are the best, but I feel that they, along with Mackerel, need to have a redesign like Urchin Underpass before they can be anywhere near as balanced as some of the other maps. Walleye has its problems, mostly with...
We can put it in a mutual fund, then reinvest it into foreign currency accounts with compounding interest...
Aaaaaand its gone.
Its all gone. Please step out of the line.