Hey, we get it. However this website is run by and for the community... and it needs ads in order to keep running.
Please disable your adblock on Squidboards, or go premium to hide all advertisements and this notice. Alternatively, this ad may have just failed to load. Woops!
Actually, I boosted my Damage Up to 3 mains (9 subs) for Burst Bomb with Splattershot and have been doing well. While Burst Bomb isn't the best killing tool/sub but it is amazing assist tool and help get the job done either by initializing the fight or ending the trade. With 3 mains, an off...
@SquiddiamFancyson
White headband - ink recovery, damage up x3
Red hi tops - ink resistance, swim speed up x3
Hello! Can I add you so I can order these two items? Thank you
Anyways, I have:
Octoling Armor [Ink Saver Sub] with 2 Bomb Throws Up
Vintage Check Shirt [Haunt] with 3 Run Speed
Navy...
Hmm... I see. Here what I think - Since we can only maximize up to 6 different main abilities. I believe the six should include these:
Damage Up - As stated, have Damage Up reduce the number of hits for kill after a bomb. One Damage Up will make you do 1 Direct Bomb hit and 1 shot from your gun...
This baby is my main. Once I realize you can two-hit Kill player with a Burst Bomb and a single gun shot I was golden (with Damage Up 1). Bomb Rush is an amazing special. Cover area in ink, stalling for your team, keep enemies at bay and kills. People are really sleeping on this weapon but that...
ATT+ only use is to counter DEF+ and benefits very few guns (Default Splattershot and .56 for example). Apparently, there is a Damage Up Cap so it will never take you less shoots to kill someone no matter how many Attack Ups you stack. For example, Base Splattershot take 3 hits to kill. Max Att+...
Yep! Pretty much this. This is what I figure out. With that being said... Regular Splattershot benefits the most with Dmg Up. 1 Main and 1 Sub makes it shoots do 40.2 plus Bombs do 69. That makes it a 2 shot kill if you hit them with the bomb first.
Hey Daboss, I need you to test something. Apparently, the Damage Up have a Damage Up cap on weapons. For example, Jet Squidish can only go up to 33 damage. Initially thought you cannot stack abilities but when I went back to my SplatterShot and SplatterShot Jr. they were much stronger than base...
Exactly! Isn't the Kraken a more faster, instant kill, lone wolf special? Do you really want this special to be destroy a defensive, team-oriented special? I don't and I dislike Bubbler + Jr.
Have you figure out how to avoid it? Is it avoidable? I assume you can jump over the Kraken's swimming...
Pretty much. We know how the Splattershot, Suction Bomb and I guess the Inkzooka works individually but how does this weapon set function as a whole. I guess we need to wait and see.
This impression is based on the demo -
Splatter Shot
This was the most versatile weapon set one can use. It doesn't matter what your team compose of - You will be able to assist, cover ink, and kill with this basic super soaker. I spent the last Testfire using only the SplatterShot to discover...
How??? The Killer Wail does the most damage out of all Specials and it couldn't shatter the Bubbler. I will like to see a video of this. Unless the demo was pre-patch and Dev realize the Bubbler was too powerful, so they nerf it in the full game.