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Ah, I see. I always see time speed as distance over time like miles per hour or meters per second. It makes sense now why they looked so backwards to me being in time over distance. Not wrong, just an odd format to choose.
A side thought to help things be more easily understandable...
Your KO Time is way off. It looks like you are trying to calculate KO time through DPS rather than shots to kill. This ends up making it look like things like the aerospray can kill faster than the splattershot but since you can't fire 4.09 shots and have to fire a full 5 the time to kill is...
The damage up perks really depend on what weapon you are using. If the total shots to kill are not reduced then you will only see benefit from them in incredibly specific and rare situations. If it does reduce the shots to kill by even a single shot then it is probably worth it. You can test...
I have found +3 to be my sweet spot for charger play but I still have a long way to go in terms of getting good with the chargers. The blaster is a pretty solid practice tool for the charger so far as getting the aim down. It plays a lot like a short range charger with no charge time with the...
I think the charger is a lot better at covering turf than people give it credit for. Fully charged shots cover a lot of ground very quickly and entire portions of the map such as the rectangular area on saltspray rig between the two spawns that can be taken in just a few fully charged shots...
From the 3 hours I got to spend with the motion controls in a pretty much empty gamestop during the demo the motion controls feel much more like a traditional mouse movement than the ever horrible analog stick camera aiming. I will almost certainly be using the gyro since they feel way tighter...
Well it is holding two test tubes so my first instinct is that it is some character who makes things for us but we already know the weapon upgrades aren't done through a character. Perhaps this is the person who gives us the rewards for collecting sunken scrolls? The biggest thing is that...
It very much reminds me of Team Fortress 2 when it first launched. The game launched with only 6 maps, a very small number of game modes, and only certain game modes available for certain maps. In addition no easy way to host custom games unless you were capable of hosting your own server so...
The ink canister is more of a hud element than anything. The weapons all have their own tanks without really having any hoses or tubes linked up to the canister on your back but don't really seem to have an issue pulling out of it without actually being connected directly.
Hmm, the more I am looking at different videos that clearly have the shops on different days with maybe one or two of the same items the more it looks like you are correct. Darn was really hoping it would not be that way. Maybe it won't but for the time being it does seem like that main...
Perhaps for a shotgun style weapon a paint bucket could work. Shorter range than the splattershot but higher damage with a bit of conic spread and high ink consumption and low rof. Might be more suited to a sub weapon but could be cool to just channel your inner Jackson Pollock and splatter...
I don't think it is worth recording the abilities on each item since they will be different every time it appears in the shop. Other than that it is a cool idea to keep an updated list of all the different styles we can have as new videos keep coming out.
Source for gear random abilities ~2:15
The squid hat is cool but it feels like it is going to fall apart if you wear it too many times. I think it would be way cooler to commission somebody on etsy or somewhere to make a spirit hood style hat designed after the inkling girl's hair/tentacles/whatever you call it . That would be...
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