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Dunno what makes you think of Mario, besides the company that made it. It's a Roguelike game. Think Binding of Isaac. Or Rogue. The points are just the damage you're dealing with each hit.
I have a few tweaks for your consideration:
Dread Wringer D: Angle Shooter/Killer Wail
The Dread Wringer can deal 90 damage in one slosh, which means marker creates a really fast combo that can't be broken by ink resist up. It paints well enough that I think it can get away without having a...
Dude, I tried to give you the benefit of the doubt, but every time someone offers any kind of criticism of your precious theory, you respond by insulting not only their intelligence, but the intelligence of the entire competitive splatoon community. If you're not going to argue in good faith...
Ah, thank you. When I specifically asked for a link to a more in-depth explanation, their response led me to believe there wasn't one. I really see where missingno is coming from now. The theory is wholly lacking in actual evidence and seems to be based on the assumptions that 1. The devs never...
I at least wanted them to actually make their case before I really started thinking down that route. Multiple people have asked for the evidence already (including me) and not gotten a real answer, but I live by Hanlon's Razor, so I'm willing to chalk it up to miscommunication, while insisting...
I would still like to hear a bit more about this part, and why you think this is how the devs are thinking about the game. I'm willing to consider the thought that this is their intent, even though things don't actually shake out that way. (I mean, we all know that the S3 devs think about this...
About the same as everyone above, though my main strat for attacking in tricolor is to just rush the ultra signal no matter what (because the time you need to hold it gets shorter every time you touch it). So my tricolor experience is heavily based on how well I can do that, and while I've...
The addition of Fizzbang is absolutely baffling to me. When I saw the trailer I thought they were gonna put that particular mechanic out just in time for this fest and that it only made the season trailer because they were already announcing a bunch of stuff. But after the weekend fest, they...
Explosher is designed for a team-oriented playstyle. If you don't think you can trust your teammates, you need to pick a different weapon. And are you suggesting you put a splash wall between the zone and the enemy base? I can't think of a single spot in a single map where you can do that and...