2.3.0 Patch notes change Ranked Battle leaderboards, among other things

redacteddd

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Ranked Match Results Pages Adjustments
  • Changed the display of the results screen in Ranked Battle. Players will be listed in the order of their winning percentages in the last 10 matches for the current mode (Wins - Losses).
    • Previously, players were listed in the order of the number of enemies they splatted. This adjustment was made since there are other ways to contribute to the team’s victory that cannot be measured in numerical terms.
    • The winning percentage will not be recorded in Regular Battle, Splatfest, Squad Battle, and Private Battle, so the results page will remain the same.
    • When the users’ Ranks go up, the winning percentage will be reset.
Battle Adjustments
  • Fixed the issue in which the blasts from Blaster weapons don’t quite reach the opponent even though the direct hit marker (x) is displayed while taking aim.
  • Adjusted the amount of damage that rollers inflict when rolling over Splash Shields to match the amount of damage they inflict when rolling over opponents.
  • Adjustments were made in Tower Control so that Sprinklers placed on the towers break when they hit the ground (The Sprinklers previously only broke if they were placed on the ground and were hit by the towers)
Among other patches.
 

Ayasha89

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Thank you so much for posting this. :DOn a couple of other sites, the information wasn't very clear cut like it is here. There had been some confusion on exactly what had been changed.
 

Airi

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Thank you for posting this~ I had been wondering what Callie and Marie meant about some changes being made to the game since I had only hear about the new gear. It also explains why people with higher kill numbers were getting lower on the results screen. That is definitely a change that I like! The amount of kills really doesn't matter too much in Ranked and was just used to boost someone's ego (because apparently getting kills was more important than team work). I know it's naive, but I'm hopeful that this leaderboard change will encourage people to work together as a team more and not just focus on their individual kill number.
 

ultra777

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Thank you for posting this~ I had been wondering what Callie and Marie meant about some changes being made to the game since I had only hear about the new gear. It also explains why people with higher kill numbers were getting lower on the results screen. That is definitely a change that I like! The amount of kills really doesn't matter too much in Ranked and was just used to boost someone's ego (because apparently getting kills was more important than team work). I know it's naive, but I'm hopeful that this leaderboard change will encourage people to work together as a team more and not just focus on their individual kill number.
I don't really think the change to the results screen was a good one. Th kill/deaths version wasn't the best either but I think this one is even worse. You could win 9 matches then do absolutely nothing in the next match and still be at the top of your team. Not really fair in my opinion. I think think they should make a point system for kills, turf, and the objective. Like in turf war you could get 35 kills and 3 deaths but not be at the top because the Aerospray guy covered everything but got 1 kill. You're probably the reason your team won but not be first. Same thing can also apply to ranked.
 

Zombie Aladdin

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I don't really think the change to the results screen was a good one. Th kill/deaths version wasn't the best either but I think this one is even worse. You could win 9 matches then do absolutely nothing in the next match and still be at the top of your team. Not really fair in my opinion. I think think they should make a point system for kills, turf, and the objective. Like in turf war you could get 35 kills and 3 deaths but not be at the top because the Aerospray guy covered everything but got 1 kill. You're probably the reason your team won but not be first. Same thing can also apply to ranked.
The problem overall is that there are so many gray areas regarding overall contribution to a match, because there are many ways to contribute, and there are many ways to NOT contribute.

For instance, say there was a player in a Rainmaker match. Player A never gets the Rainmaker the entire match and only earns 1 splat--but that splat is an opposing Rainmaker holder and allows Player A's team to reclaim the Rainmaker. Player A's teammate Player B obtains the Rainmaker while the team was losing. Player B proceeds to find a nearby corner on their own side and hide, splatting any opponent who comes close, and continues to do so until the Rainmaker's countdown finishes and it explodes, getting 9 splats with the Rainmaker during that time.

Who contributed more: Player A or Player B? Quite clearly, it's Player A, who actively worked towards the goal, and not Player B, who hindered their team. But if the game counted it based on splats or on the amount of time holding the Rainmaker, Player B would be on top, and if the game determined based on the distance towards the goal they reached while carrying the Rainmaker (that is, their portion of the dotted line up on top of the screen), they'd be tied because they both contributed nothing.
 

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