• Welcome to SquidBoards, the largest forum dedicated to Splatoon! Over 25,000 Splatoon fans from around the world have come to discuss this fantastic game with over 250,000 posts!

    Start on your journey in the Splatoon community!

3 new weapon concepts for Splatoon 3

GREENDALE

Inkling
Joined
Jul 18, 2022
Messages
2
Switch Friend Code
SW-4283-8941-7703
I made some new concepts:

Weapon 1: Splattershot Sr.

A long range shooter with a high fire rate, low damage, and average inking capabilities. Useful as a support/backline weapon.

The range is equal to the 96 Gal and shoots a shot every 5 frames, (Equal to Splash or NZAP) dealing 18.5 damage, making the weapon a 6 shot at 111 damage. The strafing speed equals the Aerospray, the shot velocity equals the Jet Squelcher, the shot spread is 7.5 degrees and 13 degrees in the air.

In terms of kits here’s the kits and how to use them:

Splattershot Sr.: Burst Bomb + Killer Wail 5.1

The included burst bombs can be used for mobility and comboing for a 3 shot at 115.5 damage, and the killer wail 5.1 can help for even more combo potential, or walling out a given area.

Zekko Splattershot Sr.: Autobomb + Big Bubbler

The autobombs can be used for locating enemies, and the big bubbler can shield your teammates for a big push.

Kensa Splattershot Sr.: Ink Mine + Splat-Bomb Launcher

The ink mines can help with locating enemies passing through an area or comboing for a 3 shot at 100.5 damage, and the included bomb launcher can help with covering a large area.

Weapon 2: Dualie Nozzlenoses

A mid range dualie with a high fire rate, average damage, 3 small dodge rolls, and good inking capabilities. Useful for slaying.

The range is equal to the L3 Nozzlenose and shoots a shot every 4 frames, (Equal to L3 or Aerospray) dealing 31 damage, making the weapon a 4 shot at 124 damage. The dodge rolls equal the Dapples, and can be used 3 times. The strafing speed equals the N-ZAP, the shot velocity equals the H3 Nozzlenose, and there is no shot spread. Standard firing mode is different, as the shots alternate 3 at a time. In turret mode the fire rate does’t change. Endlag lasts 20 frames.

In terms of kits here’s the kits and how to use them:

Dualie Nozzlenoses: Torpedo + Trizooka

The torpedo can be used to locate enemies or comboing for a 2 shot at 122 damage. Trizooka expands the aggressive potential of the weapon.

Dualie Nozzlenoses D: Splat Bomb + Zipcaster

Splat bombs can be used for splatting enemies outside of your main weapon’s range, and Zipcaster can help with flanking.

Grape Dualie Nozzenoses: Sprinkler + Crab Tank

Sprinkler can be used for farming special or as a bait or decoy, and crab tank helps with the aggressive nature of the weapon.

Weapon 3: Cyclops

A short range shooter with 1 long stream of ink instead of individual bullets, high damage, and poor inking capabilities. useful for slaying.

The range is equal to the 52 Gal and shoots a long stream of ink instead of individual bullets, dealing 8 damage per frame of exposure, securing 104 damage in 13 frames. The strafing speed equals the .96 Gal and the “shot” velocity equals the Splattershot. It wouldn’t make sense to put shot spread on something like this.

In terms of kits here’s the kits and how to use them:

Cyclops 1: Suction Bomb + Triple Inkstrike

Suction bombs can be used for walling out an area, and triple inkstrike can help with inking.

Cyclops 2: Angle Shooter + Zipcaster

Angle shooter can be used for tracking an opponent and dealing small amounts of damage, and zipcaster can help in flanks and surprise attacks.

Cyclops 3: Squid Beakon + Torpedo Launcher

Squid beakons help provide jumps for your team, and, torpedo launcher can help cover an area or launch 11 decoys at the enemies.

How do you think of these weapons? Do you think these are balanced? Let me know in the comments!
 

turtle4k

Inkster Jr.
Joined
Jan 30, 2024
Messages
32
Location
Portugal
Switch Friend Code
SW-6639-0317-3888
the first one just seems like a worse version of nova tbh
 

Users who are viewing this thread

Top Bottom