A Good Player can Consistently Carry a Bad Team

SqidVishus

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This idea was presented in the Salt thread, where incidentally, people should just be allowed to vent. Now, I know it sounds like something on a cat poster, but can a good player consistently carry a bad team? DO streaks of bad luck happen in Splatoon 2? Can bad teams be just as likely a common denominator in a losing streak?

Personally, in a game chock full of players of all different levels, where match-ups can have woefully mismatched teams by: weapon set; player experience; and player capability and where you cannot actually communicate with your team in any significant manner...

I think streaks of bad luck are bound to happen. Streaks of good luck as well. I have personal goals. I use a varying set of weapons. I have some personal boundaries, for example: I will not camp a spawn or enemy "base." I ink it up and get out. I have a personal hang up about not using a Tri-Slosher, (not knocking anyone who uses one, especially if they are good with it!)

I have seen bad teams bring down some of the best players. I have seen good players and good teams play great games, only to lose. That's the nature of a competitive game. Calling someone else a "poor player" because they had a bad run is very myopic, in my opinion.

I know spouting what would seem like wisdom from a cat poster or fortune cookie may seem like the cool thing to do on the internet, but it's seldom helpful in my mind.

So what do you all think? Can a good player consistently carry a bad team to victory in Splatoon 2's current meta?
 

Lyn

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No. A good player can't carry a bad team unless the opponent team is also bad. If you go against a good team carrying a bad one, you will lose almost 100% of the time. Carrying doesn't work outside of pubs or casual.
 

Berry

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Nope.

If this was Splatoon 1, yes. The specials in that game can single handedly turn the tide of any match in the blink of a inkzooka.

But seeing how most of the maps are confined and are very, very small to reach mid you don't have to go far even if the ground is covered in ink compared to say, Arowana mall. Specials in splatoon one also were very independent.

It's not so much the case in splatoon 2 due to how team based the specials are(I.e. inkjet and tentamissiles) and the abilities such as attack and defence up that affected everything you did are gone.

However in splatoon 2, team comp plays a massive role in how a match is done. So if you get a guy trying charger for the first time or that rando aerospray.....you just gotta roll the dice.
 

the

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Yeah, in splatoon 1 it was very possible to singlehandedly secure a win for the team. But now combat and teamplay are pretty much forced, so if even one person on your team isn't an adept fighter, or keeps recklessly pushing by themselves, the effect of that will be felt.

However that's not to say "good teams" will always beat "bad teams", it's just very likely. Yesterday I had an absolute miracle of a match where i was on a team with an aerospray, a brella, a dynamo and dualie squelchers, against an n-zap, tri slosher, a splattershot junior with literally all his slots as special charge up, and a very good splat charger. Somehow my team managed to win after two of our players snuck into their side of the field in the last minute of the match. The other team had a much better K/D than us, and individually all of them were probably better players (better than me at least) but they didn't play as a team as well as my team did, and suffered for it late-game with no way to recover.
 

Vitezen

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How bad? We could just take this argument to its logical conclusion and ask how often a good player can win a 1v4. Then the answer should be obvious.
 

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