Newtonjar
Senior Squid
- Joined
- May 30, 2015
- Messages
- 67
I'm just curious, how much do you guys think that the developers focus on making splatoon competitive vs. making the game fun for casual gaming.
My personal opinion is that this game has the duality of both a casual game and a competitive game. I mean as far as casual fun the turf war is a pretty hectic fun mode with a non penalizing scoring system, plus the aesthetic is very cartoons and stylized making it a lot more aproachable for all audiences.
But on the other side nintendo for possibly the first time in its life seems to really be pushing the competitive aspect and the game as a real e-sport with the nintendo sponsored tournement getting real excitement. On the mechanichs side the squid kid mechanics seem to offer lot of depth, it's still pretty new so we can't quite tell yet, but it seems like it was meant to increase depth and be fun.
This all combines to make a game that will be enjoyed by everybody.
So what are your guy's opinions. What do you guys think this game was designed for?
My personal opinion is that this game has the duality of both a casual game and a competitive game. I mean as far as casual fun the turf war is a pretty hectic fun mode with a non penalizing scoring system, plus the aesthetic is very cartoons and stylized making it a lot more aproachable for all audiences.
But on the other side nintendo for possibly the first time in its life seems to really be pushing the competitive aspect and the game as a real e-sport with the nintendo sponsored tournement getting real excitement. On the mechanichs side the squid kid mechanics seem to offer lot of depth, it's still pretty new so we can't quite tell yet, but it seems like it was meant to increase depth and be fun.
This all combines to make a game that will be enjoyed by everybody.
So what are your guy's opinions. What do you guys think this game was designed for?