Current thoughts on the Ranked gametypes?

Cobbs

Senior Squid
Joined
Jul 22, 2015
Messages
65
Location
Canada
NNID
CCobbs
I'm curious what everyone's 'taking a step back' thoughts are on the Ranked gametypes. I love them and find them actually a bit simpler and more directed than turf war objective-wise. I can't help but feel competitive play would be very different when using the freeform gamemode (turf war) versus using the more directed action-packed gamemodes (splatzones/towercontrol).

If you want to know more about my thoughts and impressions on Tower Control and Splatzones as game modes, here's a video where I discuss it in-depth.

 

ILikeKirbys

Inkling Commander
Joined
Jun 1, 2015
Messages
394
Location
Dreamland
NNID
ILikeKirbys
Well, they're definitely simpler than Turf War, but that's because they're not as open-ended. Which isn't a bad thing, the Ranked modes add variety, which can be good when I get bored of one or the other, and they're all fun (except when someone disconnects, or there's a lot of lag, but that's an inevitable problem in online games, right?), which is very good, at least I think so.
Competitive Splatoon would definitely be different depending on the mode played; Turf Wars strategy (INK ALL THE THINGS, which is fairly open-ended as to how you do that; I feel it favors ink-spreading weapons like Aerosprays and Rollers and Brushes, but I could be wrong) is different from Splat Zones strategy (GET THIS/THESE POINTS AND HOLD, which is pretty straightforward and kind of like Turf War in some respects, though weapons that are good at splatting foes, such as Chargers and Blasters, are probably more viable here than Turf War, and Rollers and Brushes, which can ink areas pretty quickly, are still great to have around) is different from Tower Control strategy (RIDE THE TOWER TO THE KNOCKOUT AREA, which is also fairly straightforward and pretty combat-intensive, requiring more combat-capable weapons, though turf-covering weapons are also useful for clearing out enemy ink on their side of the map, or yours if they push into it), which will probably also be different from Rainmaker strategy (CAPTURE THE FLAG, or something like it; it's not out yet, so I don't know for sure, but it should probably require a balanced team makeup to turf areas and deal with combat, as well as the ability to do those with only 3 teammates while one holds the Rainmaker (though that guy can attack with it apparently, so maybe turf-covering is more important for the 3-man team; again, pure conjecture, here), regardless of which teammate is holding it) when that comes out.
If competitive Splatoon happens (is it a thing yet? I only ask because I don't know, seems like it would but I'm not sure), I'd hope it allows all modes to be played in some fashion (perhaps a mode-select-before-the-match-starts type of thing; could that work?), like you said in your video (I think it was that one, might have been the Inkbrush video).
At least, that's what I think.
 

Cobbs

Senior Squid
Joined
Jul 22, 2015
Messages
65
Location
Canada
NNID
CCobbs
they're all fun (except when someone disconnects, or there's a lot of lag, but that's an inevitable problem in online games, right?),
Regarding lag, it is not the same issue in most games as it is with Splatoon as most games at least have regional filters, on top of showing you where players are from, showing you player ping, showing you the ping of the server, letting you pick the server, and so forth. Filtering out laggy experiences for each player is important. Ranked modes would be much more fun if we had more care paid to the quality of the online experience. I think its a critical addition.
 

ILikeKirbys

Inkling Commander
Joined
Jun 1, 2015
Messages
394
Location
Dreamland
NNID
ILikeKirbys
Regarding lag, it is not the same issue in most games as it is with Splatoon as most games at least have regional filters, on top of showing you where players are from, showing you player ping, showing you the ping of the server, letting you pick the server, and so forth. Filtering out laggy experiences for each player is important. Ranked modes would be much more fun if we had more care paid to the quality of the online experience. I think its a critical addition.
Ah, I didn't know that. Thanks for the info.
And yeah, that sounds like a good thing for Nintendo to implement.

Also, on Splat Zones, is it a good idea to spread your team's ink far into the enemy's side? I mean on maps other than Saltspray Rig, where your side and the enemy's start really close to one another so inking up the enemy side is a good alternative path to the Splat Zone, Port Mackerel, where doing that leads to an amazing point from to defend the enemy-side Splat Zone, and Camp Triggerfish, where it's almost necessary to do this to reach the enemy Splat Zone (you could jump across to the other Splat Zone, but I haven't seen it outside of a Youtube video). I tend not to do this, I prefer staying by the Zones, but I've seen teammates do this, and I'm not sure it's a good idea, or at least it's never worked out when I did it. But maybe I'm just doing it wrong, so I thought I should ask.

Alsoalso, how do you push when your team has the Tower? Is it better to stay near the Tower in case you need to get on, or keep your distance to pick off faraway enemies, or something else entirely? I tend toward staying near the Tower so I can get on it, but that tends to end with me getting splatted and the other team taking the Tower, so is there a better method?

Alsoalsoalso, you said in your video (or maybe somewhere else) that Tower Control is a mode that exists in other shooters. How does it work in other shooters, compared to Splatoon? I'm just curious.

And now that Splatfest is happening at the moment, I have to ask: Is Splatfest Battle a separate mode from Turf War? They seem to be identical, but I do exponentially better during Splatfest Battles for some inexplicable reason.
^Not sure if that's on topic or not, but it kind of has a Ranking system to it, so I guess it could technically be considered Ranked.
 

Right Whale

Inkling Cadet
Joined
May 2, 2015
Messages
219
Location
Octo Valley
NNID
Ciano365
I love the current Ranked modes, Splat Zones is my favorite right now. Since I have quite good connection I don't DC alot. The biggest complaint I have though is that my teammates don't seem to think we're playing Ranked, they just go off and Ink places that aren't necessary rather than trying to push back the the tower approaching our goal. That's why I can't get out of B- no matter how hard I try, my teammates just, UGH. Anyway, listen to me ramble on, all in all I like Ranked battle and I can't wait for Rainmaker to be added!
 

ILikeKirbys

Inkling Commander
Joined
Jun 1, 2015
Messages
394
Location
Dreamland
NNID
ILikeKirbys
I love the current Ranked modes, Splat Zones is my favorite right now. Since I have quite good connection I don't DC alot. The biggest complaint I have though is that my teammates don't seem to think we're playing Ranked, they just go off and Ink places that aren't necessary rather than trying to push back the the tower approaching our goal. That's why I can't get out of B- no matter how hard I try, my teammates just, UGH. Anyway, listen to me ramble on, all in all I like Ranked battle and I can't wait for Rainmaker to be added!
Well, your Tower Control teammates might just be checking for enemies, or making it take a little longer for them to get back to your side if you lose control. Or they could just have forgotten they're not playing Turf War, I've done that a couple of times.
And yeah, Splat Zones is my favorite Ranked mode at the moment, primarily for being like a more objective-oriented Turf War. Though, Tower Control's gotten a bit better since the August Update dropped, making Saltspray much better and Urchin Underpass possible for comebacks.
Also, can't wait for Rainmaker either, it looks like fun! Also looks pretty difficult, since oneteammate has to give up their weapons to pick up the Rainmaker before your team can make progress toward winning. Hopefully the Rainmaker doesn't make you move too slowly, and its Inkzooka-alike doesn't take too long to charge. And also hoping the minimap won't show the Rainmaker player's position to the enemy team when you have it.
Incidentally, does anyone know when Rainmaker's coming out? I thought it'd be coming with the update, but it didn't, so I dunno.
 

RoyLee

Inkling Commander
Joined
Apr 24, 2015
Messages
304
NNID
InfernoUprising
I love the modes. I really like how the tower moves in tower control and I think that it is probably the best mode cause its really fun to have comebacks in that mode.
 

Jeremyx7

Semi-Pro Squid
Joined
Jul 28, 2015
Messages
97
Location
Planet Earth
NNID
Jeremyx7
I love all the modes so far! Looking forward to rainmaker mode but also hope sometime down the line there will be new modes with specific map designs related to specific modes.

Also, the idea of a 1v1v1v1v1v1v1v1 every squid for themselves/last squid standing mode would be amazing! With no respawns!! ;)
 

Users who are viewing this thread

Top Bottom