Does anyone agree with me?

Should the echolocater be buffed?

  • yes, targets should be locked in their current mode

    Votes: 0 0.0%
  • yes,targets should take 1 less hit to kill

    Votes: 0 0.0%

  • Total voters
    34
Joined
Oct 13, 2015
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2
Do you think Echolocater should be buffed in some way maybe it's targets are locked in squid/kid mode or they take 1 less hit to kill or maybe they are slower anyone agree or disagree please say why or tell me your suggestion
 

Noire

Inkling Cadet
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Kyseria
Are you kidding me? It's already strong for the fact that you can see exactly where your foes are. Do you want the Tentatek's Inkzooka to be even worse?
 
Joined
Oct 13, 2015
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It's great in the higher ranks (I am only b+) but turf war its terrible because they never look at the damn map (maybe a turfwar exclusive buff)
 

LockeExile

Pro Squid
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Aug 31, 2015
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Locke64
No. Echo is already one of the strongest specials in the game. Having perfect vision of the entire enemy team for a decent amount of time is good enough. Not only does it give an advantage in combat (easier to see where they're swimming), but it also opens up pushes that would have otherwise been unsafe, and reveals flanks and ambushes.

Guns are terrible in lower ranks too because people can't aim. Do we need auto-aim in turf war?
 

Demonic Labrys

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Omega_Snakey
Echo is a pain in ranked battles and I don't want it worse (maybe it's cause I'm an S rank XD )
But it's as fine as it is
 

novel

Inkster Jr.
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May 9, 2015
Messages
34
the disruptor already does what you suggest, it also works "kind of" like an echolocator because the sparkles that appears over the target
 

blu

Inkling Cadet
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Sep 17, 2015
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blu_64
Yeah, I think its fine the way it is. Having the enemy know exactly where I'm coming from is one thing, but being stuck in one form, or being even easier to pick off would make the echolocator borderline broken, imo.
 

Hero of Lime

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Link643
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I would say no. It's such a handy tool just doing what it already does. If it did anything more, it would be potentially too powerful.

Case in point, I had a battle recently where the other team had a very sneaky roller who would try to get the drop on us for instant kills. Luckily for me, one of my teammates had an echo locator, and they kept getting it a lot. Because of this, I thwarted that roller's every attempt to sneak up and kill me.
 

Airi

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radiorabbits
No. The Echolocater definitely does not need any kind of "buff" to make it any more powerful than it already is. The Echolocater is already a plenty powerful special for a weapon to have as it gives the team a view of the entire opposing team. It gives them the upper hand for a decent amount of time and it definitely doesn't need to be made any stronger.
 

Glass Eater

Pro Squid
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Jul 25, 2015
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105
Lmao, I use the echolocater constantly because of how strong it is. It's actually my favorite, I thought this thread was going to ask to nerf it not buff it.

It should get a nerf before a buff.
 

Sunstone

Let's ink it up... together!
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Sep 29, 2015
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Paleamethyst
It has ingame nerfs already. The Cold-Blooded ability makes it last only a couple seconds, it vanishes after you are splatted, and won't track you if you were in mid respawn when it's used. It's actually pretty fair in it's current form.

Ninty went out of their way to make sure there was never a skill that just completely incapacitates a player. Even disruptors, which grossly nerfs basically everything and makes you flash even when hiding in ink, doesn't completely stop you from moving and shooting. Everything gives you a chance to bail or fight back.

What you are asking for is just too broken for multiplayer.
 

Zombie Aladdin

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Aug 19, 2015
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Overhazard
Not only that, but it's already been nerfed before: You needed 180p to fully charge it when the game came out, but not you need 200p. It's been proven to be too strong during the first couple of months of play.

Even if your teammates don't use the Echolocator, you can still use it yourself to seek out a nearby player and splat them, and that alone makes the Echolocator useful. Me, I sometimes use it to see if someone has snuck past all of us, and if they did, I double back around or super-jump elsewhere to get rid of that person before they ink all of our side undetected. I've lost a few matches where someone snuck through and inked large amounts of our side, especially in stages like Port Mackerel and Moray Towers, and I know how important it is to know if an opponent is attempting to do that.
 

Lorbeerprinz

Full Squid
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Oct 11, 2015
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lorbeerprinz
Jeezus, the Echolocator is already good/bad (depending on which side of it you are) as it is, buffing it would be absolutely OP.
Especially the slowdown thing - besides the fact that the Disruptor does that already, (potentially) doing this to a complete team all at the same time would be incredilbly unbalanced. The way it is now is pretty strong already in the right hands, and you know how to use it well to get an advantage from it, as it is with every Special, but the majority of the buffs you suggest would give the user an advantage even without knowing much about how to use it efficiently, which would make it way too strong compared to most other Specials.
 

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