Dynamo got buffed. How is it now?

KibryHouse

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With the recent Dynamo Roller buffs, I've started getting back into playing it, and I definitely feel a difference. What does everyone else think? Do you think it might be able to start seeing more use?
 

plantknowsyourlocation

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It's still got the same issues as before. Lack of pellet consistency and its max range chip being unthreatening will always hurt it. Especially when it's got a really bad matchup spread and is really volitile, it needs more compensation. That being said, the buff was huge. Close range panic situations are better for us, collaterals are more consistent, and falloff's high damage zone is more consistent to hit as well. Forces people to move to the side more to avoid taking like, 70+ falloff, it's great. Weapon still bad, won't see much competitive use as long as long as it is the way it is unfortunately, maybe outside of some niche map picks like humpback, but it feels a lot better as someone who loves this weapon dearly.
 

ThatsSo

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You know those situations it used 1 shot in? Yeah it still doesn't do that but sometimes it 2 shots now!
 

KibryHouse

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It's still got the same issues as before. Lack of pellet consistency and its max range chip being unthreatening will always hurt it. Especially when it's got a really bad matchup spread and is really volitile, it needs more compensation. That being said, the buff was huge. Close range panic situations are better for us, collaterals are more consistent, and falloff's high damage zone is more consistent to hit as well. Forces people to move to the side more to avoid taking like, 70+ falloff, it's great. Weapon still bad, won't see much competitive use as long as long as it is the way it is unfortunately, maybe outside of some niche map picks like humpback, but it feels a lot better as someone who loves this weapon dearly.
Agreed. The buff feels GREAT, but Dynamo still needs a little more. I'd say its current biggest issue is its inconsistency. A minimum damage of 60, a faster vertical flick, and a proper hitbox are all buffs i think it could really use.
 

Amit

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its really cool! its much easier to kill with now, however it still needs more buffs to be relevant. if they nerf pencil and zap it might be an actually viable cooler option, who knows.
 

plantknowsyourlocation

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Agreed. The buff feels GREAT, but Dynamo still needs a little more. I'd say its current biggest issue is its inconsistency. A minimum damage of 60, a faster vertical flick, and a proper hitbox are all buffs i think it could really use.
minimum 60 on verticals is fine but horizontal should probably be like. minimum 45. minimum 60 on the full wave would be insane. verticals should reward precision more, though.
 

beyondinsane

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With the recent Dynamo Roller buffs, I've started getting back into playing it, and I definitely feel a difference. What does everyone else think? Do you think it might be able to start seeing more use?
Its way more reliable which is good but still needs more buffs
 

Sunflower._.

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I'd say it's ofc better, but not a lot, if they made things like the Horizontal Flick Paint to be more consistent and Fixing the holes in the Hitbox it would make the weapon a LOT better and more consistent, buff the Vertical Flick too while you're at it and make it like do 45-70 Damage Minimum
 

Coelha

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It's definitely not the buff it needed, but any attention is good and I hope this means they'll keep tweaking it positively.
 

KibryHouse

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It's definitely not the buff it needed, but any attention is good and I hope this means they'll keep tweaking it positively.
The buff certainly couldve been better, but I feel like Dynamo appreciates this buff a lot more than it'd seem. Both it and Flingza's instakill hitboxes were surprisingly thing pre-patch.
 

Skoobz

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It's way better at fighting up close now but it still isn't enough. I'd argue a painting buff is warranted, but I can say that about most of the roller class except Flingza. Ironic how bad they are at painting though.
 

plantknowsyourlocation

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It's way better at fighting up close now but it still isn't enough. I'd argue a painting buff is warranted, but I can say that about most of the roller class except Flingza. Ironic how bad they are at painting though.
all of them probably paint exactly as much as they need to aside from dynamo. the two sharking rollers (splat roller, carbon) just aint about that life, and they're doing well. dynamo paint is good when it works, it just needs to work all the time.
 

Skoobz

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all of them probably paint exactly as much as they need to aside from dynamo. the two sharking rollers (splat roller, carbon) just aint about that life, and they're doing well. dynamo paint is good when it works, it just needs to work all the time.
Moreso they're awful at painting for themselves. Carbon less so thanks to burst. But VRoller and Krakon (Especially Krakon) struggle. I do think their output is fine. Just that I wish horizontal flick painted their feet and if vertical flick wasn't so slow.
 

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