Explaining why Explo's kit (storm) doesn't work for it

Joined
Jan 30, 2024
Messages
12
Switch Friend Code
SW-5925-4935-7968
What Explo does
Explo is an Anchor trapping weapon with a lot of support capabilities (paint and chip). Explo takes a lot of off angles/more forward for an anchor to force anchors out of position give more paint to the team. Sensor works really well in this role helping explo hit people out of its LoS and finding people for teammates to pick off.

What Storm Does
Storm is a supportive special that provides passive paint and chip in area. It also heals you faster now.

The Problem
Storm and Explo do such similar things that it's very redundant and doesn't add enough to explo's gameplan. The healing was a big buff to this kit as storm now has a lot more utility that explo doesn't. These 2 things just are so similar that they don't work.

What kit I'd give to fix this
Explo wants something to help control movement or let it play more forward for a sub and a special to help keep it alive or let it give its team more support.There are 2 kits I want to see with explo (3rd kit copium) 1. is Mine/Crab. Mine makes it harder for the enemy to move safely and keeps the location aspect of point sensor just with a little more utility. Crab would help you play forward by keeping you alive and providing you an option when getting rushed down. The other kit I'd like to see is Beakon/Cooler. Beakon would let you play more forward cause you don't have to provide jumps for your team cause the beakons are doing that. Cooler provides more support and making it so you can play even more forward cause insta qr (still no feeding)
 

Attachments

plantknowsyourlocation

Inkling Cadet
Joined
Jan 30, 2024
Messages
297
Location
approaching
Switch Friend Code
SW-7194-5500-0728
I mean it can bolster what explo is already doing. Adding to its already strong space control and making its shots more threatening isn't bad. That and it can hold two areas at once, and move enemy anchors, which it tends to lose to. But a new kit focused less on making what it already does scarier and more on providing some other utility or covering a weakness would be cool, yeah.
 

Users who are viewing this thread

Top Bottom