pooplooser
Full Squid
Alright, so this happened a while back. I was in a normal match in a Japanese S lobby (as usual) on Hammerhead Bridge. On the last minute of the match, we were pushing the tower into the enemy base, this is where things get interesting.
One of the players on the opposing team was teleporting and swimming through our ink like no man's business, then my character can't move for about 2 seconds. 2 players on my team disconnect (I saw the "poof" explosion from their bodies) then 3 players from the enemy team disconnect, one after another.
Still on the tower with my other teammate we both booyad a lot because we got the lead, then he disconnects while on the tower.
This is the part where the tower stops moving, nothing could get it to go. I tried getting off, back on about 3 times, jumped around, threw bombs at it for about 30 seconds. This couldn't have been lag because if it was THIS severe you'd think the game engine would have noticed and kicked me out.
What do you guys think? I want to re-create this in a private match using the eject-method for disconnections.
One of the players on the opposing team was teleporting and swimming through our ink like no man's business, then my character can't move for about 2 seconds. 2 players on my team disconnect (I saw the "poof" explosion from their bodies) then 3 players from the enemy team disconnect, one after another.
Still on the tower with my other teammate we both booyad a lot because we got the lead, then he disconnects while on the tower.
This is the part where the tower stops moving, nothing could get it to go. I tried getting off, back on about 3 times, jumped around, threw bombs at it for about 30 seconds. This couldn't have been lag because if it was THIS severe you'd think the game engine would have noticed and kicked me out.
What do you guys think? I want to re-create this in a private match using the eject-method for disconnections.