Hatninja
Inkling
Here is a list of games, that you could try for yourself.
Roll-out Rush:
Rules:
Everyone chooses the same weapon, simple enough!
Canyon Battle:
Author: Hatninja
Rules:
Turf-war.
Choice of Urchin Underpass or Walleye Warehouse.
Only subs & specials.
The goal is to get the most splats using your subs and specials, while staying on your teams side of the map.
There is a zone for which each team must stay in, and can not come out.
Weapons fire is allowed, but not to your opponents side of the map.
Rainchaser:
Author: Hatninja
Rules:
Rainmaker.
No weapon-usage whatsoever. (Except for the rainmaker.)
Before the match begins, one player is chosen to be the rain-chaser. The rest are runners that play on the opposite team. The rain-chaser must get the rainmaker to play.
The objective for the rain-chaser is to capture each player (Splatting them), before the time runs out.
And the runners will have to try their best to avoid getting splatted by the rain-chaser.
When captured, you are not allowed to play until the round is over.
Roll-out Rush:
Rules:
Everyone chooses the same weapon, simple enough!
Sub-Games:
Bumper Inkbrushes:
Inspired by a random moment with ThatSrb2DUDE
Rules:
Choice of Turf-war or Splatzones.
Inkbrushes only.
No subs & specials allowed.
No flicking, only once is allowed for transitions to inkbrush sliding.
Bumper Inkbrushes:
Inspired by a random moment with ThatSrb2DUDE
Rules:
Choice of Turf-war or Splatzones.
Inkbrushes only.
No subs & specials allowed.
No flicking, only once is allowed for transitions to inkbrush sliding.
Canyon Battle:
Author: Hatninja
Rules:
Turf-war.
Choice of Urchin Underpass or Walleye Warehouse.
Only subs & specials.
The goal is to get the most splats using your subs and specials, while staying on your teams side of the map.
There is a zone for which each team must stay in, and can not come out.
Weapons fire is allowed, but not to your opponents side of the map.
Rainchaser:
Author: Hatninja
Rules:
Rainmaker.
No weapon-usage whatsoever. (Except for the rainmaker.)
Before the match begins, one player is chosen to be the rain-chaser. The rest are runners that play on the opposite team. The rain-chaser must get the rainmaker to play.
The objective for the rain-chaser is to capture each player (Splatting them), before the time runs out.
And the runners will have to try their best to avoid getting splatted by the rain-chaser.
When captured, you are not allowed to play until the round is over.
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