Zero Meddler
Inkling Cadet
- Joined
- May 21, 2015
- Messages
- 243
You know, I've been thinking a lot about what more Splatoon can have game mode wise. These are just some ideas I've come up with. Feel free to add anything you feel could work.
Game Modes
Free-for-All: A 6 player Splatter Fest.
-Players are put into an arena (some altered with climb able walls and extra platforms like to get to the usual spawns on Saltspray Rig) and duke it out. First to 25 splats wins.
-Ink could be one color for all or different colors but anyone can swim through any color ink. The ink disappears after a short time however.
Capture the Zapfish: First to 3
-Both teams have a Zapfish that the other must capture. In order to score, teams must have their Zapfish at their base.
-Once someone grabs a Zapfish, they cannot go into squid form without dropping it, can't use any weapons, and suffer a bit of slowness. However, by pressing R, they can throw the Zapfish.
-There's also a marker placed over them and carriers can be seen on the map. Maps would need to be altered a bit so the carrier can actually make it to their base.
Variations to Gametypes
Splat Zones
Multi-Zone: Multiple zones to capture
-3 to 5 zones (depending on the map) 1-2 closer to spawns one in the middle
-Counter slowly goes up to 100 or 150 and no penalty is earned when all zones are lost.
Capture the Zapfish
Energize: Bring Zapfish to your base to power some sort of machine.
-Power meters for both teams is displayed on screen. First to fill it up wins.
-An odd number of Zapfish spawn and teams must get them and bring them to their machines located a little bit away from spawn.
-Players can turn into squids with the Zapfish but markers ate still displayed over their heads and cannot fire their weapons or use subs without dropping the Zapfish. Zapfish can still be thrown.
-Zapfish can be stolen from enemy machines.
Tower Control (That Tower game that was shown in the direct)
Dual Towers: Both teams have towers which they must bring to the other side.
-Teams can push the enemy tower back to mid (if it reached that point), or a quarter of the ways (If it hasn't) by splatting everyone on it and by covering it with their own ink and leaving it on for a short period of time.
Other Additions
Big Team Battle: 6v6
Playlists (That way we don't have to completely rely on rotations to play the modes we want, assuming that's how it will work).
So what do you think? Yay? Nay? I'm curious to know what you all think.
Game Modes
Free-for-All: A 6 player Splatter Fest.
-Players are put into an arena (some altered with climb able walls and extra platforms like to get to the usual spawns on Saltspray Rig) and duke it out. First to 25 splats wins.
-Ink could be one color for all or different colors but anyone can swim through any color ink. The ink disappears after a short time however.
Capture the Zapfish: First to 3
-Both teams have a Zapfish that the other must capture. In order to score, teams must have their Zapfish at their base.
-Once someone grabs a Zapfish, they cannot go into squid form without dropping it, can't use any weapons, and suffer a bit of slowness. However, by pressing R, they can throw the Zapfish.
-There's also a marker placed over them and carriers can be seen on the map. Maps would need to be altered a bit so the carrier can actually make it to their base.
Variations to Gametypes
Splat Zones
Multi-Zone: Multiple zones to capture
-3 to 5 zones (depending on the map) 1-2 closer to spawns one in the middle
-Counter slowly goes up to 100 or 150 and no penalty is earned when all zones are lost.
Capture the Zapfish
Energize: Bring Zapfish to your base to power some sort of machine.
-Power meters for both teams is displayed on screen. First to fill it up wins.
-An odd number of Zapfish spawn and teams must get them and bring them to their machines located a little bit away from spawn.
-Players can turn into squids with the Zapfish but markers ate still displayed over their heads and cannot fire their weapons or use subs without dropping the Zapfish. Zapfish can still be thrown.
-Zapfish can be stolen from enemy machines.
Tower Control (That Tower game that was shown in the direct)
Dual Towers: Both teams have towers which they must bring to the other side.
-Teams can push the enemy tower back to mid (if it reached that point), or a quarter of the ways (If it hasn't) by splatting everyone on it and by covering it with their own ink and leaving it on for a short period of time.
Other Additions
Big Team Battle: 6v6
Playlists (That way we don't have to completely rely on rotations to play the modes we want, assuming that's how it will work).
So what do you think? Yay? Nay? I'm curious to know what you all think.