Helio
Semi-Pro Squid
I like to duck my head down and cover ground with ink. I usually get a bunch of kills too 4-7 depending on the theme. Tower control. Can be more like 5-10. I generally ignore the specials, except beakons and sprinklers and Fire the special when ready but not making a build to emphasize specials. I like all rollers but my favorite is the carbon roller and would like to make it better.
Im making a roller build that ignores sub and specials or mainly ignores them.
I like the Carbon Roller cause it is so fast really covers ground, I don't like that I bounce when hitting an enemy player and it takes two hits to kill an enemy. The Krakon just runs them over and you don't even lose speed is SO SATISFYING, like running over a car with a Sherman tank.
I kind of have a TANK build, keep surviving and increase splash damage.
This is my thoughts for perfect build for Carbon Roller:
Ink Main Duration Up: Just keep rolling. Just keep rolling. (*whistles)
Damage Up: carbon roller can't OHKO and is better off swinging when enemies in sight. I try to do a jump backwards and swing as much as possible, then run away. Damage up would increase the splash damage to maybe two hit knock out. (It is generally a death and kill with tentatec or N'zap they I get them with my second swing and they get me with their ~fifth shot).
Defense up: survive near misses from chargers, survive long enough with a N'zap or tentatec to swing twice.
What are your thoughts? Would all defense be better to survive long enough to get in two shots?
Would all damage up get a carbon roller to the magical OHKO (one hit knock out)?
If carbon roller splash damage already kills with two swings would a different ability be better?
Are there other abilities that I should look at?
-ninja squid? Hide from N'zap better.
-ink resistance?
-opening/closing gambit?
-ink suck up faster?
-ninja jump?
* if such a discussion exists somewhere point me to it. (I searched)
Im making a roller build that ignores sub and specials or mainly ignores them.
I like the Carbon Roller cause it is so fast really covers ground, I don't like that I bounce when hitting an enemy player and it takes two hits to kill an enemy. The Krakon just runs them over and you don't even lose speed is SO SATISFYING, like running over a car with a Sherman tank.
I kind of have a TANK build, keep surviving and increase splash damage.
This is my thoughts for perfect build for Carbon Roller:
Ink Main Duration Up: Just keep rolling. Just keep rolling. (*whistles)
Damage Up: carbon roller can't OHKO and is better off swinging when enemies in sight. I try to do a jump backwards and swing as much as possible, then run away. Damage up would increase the splash damage to maybe two hit knock out. (It is generally a death and kill with tentatec or N'zap they I get them with my second swing and they get me with their ~fifth shot).
Defense up: survive near misses from chargers, survive long enough with a N'zap or tentatec to swing twice.
What are your thoughts? Would all defense be better to survive long enough to get in two shots?
Would all damage up get a carbon roller to the magical OHKO (one hit knock out)?
If carbon roller splash damage already kills with two swings would a different ability be better?
Are there other abilities that I should look at?
-ninja squid? Hide from N'zap better.
-ink resistance?
-opening/closing gambit?
-ink suck up faster?
-ninja jump?
* if such a discussion exists somewhere point me to it. (I searched)