- Joined
- Jun 23, 2016
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- NNID
- sintiss0421
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Let me tell you how Booyah Bomb is game-breaking.
The complaint against Ray was that it allowed you to remain 100% safe and basically get free kills. After many nerfs (and some Armor buffs) Ray was actually manageable and had a hard-counter in Ink Armor, and a soft-counter in Tentamissiles. People still complained though, despite the fact that avoiding/killing Ray users wasn't all that difficult anymore, and that weapons like Kensa Undercover and Nzap had an insta-counter every 10-20 seconds. Everyone whined about it, but very few people actually had the idea, "hey how about I just kill the Stingray?" for whatever reason.
Anyway, when Ray was fine and balanced, Nintendo hit it with a huge double-whammy of a nerf. Now Ray did less damage if it went through any part of the map, and its damage against Armor was again nerfed. Killing armored people was already difficult enough, but now they were near-impossible.
Here's some math:
Against a normal opponent, Ray takes 56 frames to kill, nearly a second.
If you are shooting an armored foe, it takes 56% longer to kill.
With Splatoon's map design, you are more than likely going to shooting through the stage, and thus receiving the 17% damage debuff.
That's a 73% damage debuff in total. This bumps Ray's TTK from 56 frames to 96.88 (97), or closer to 1.6 seconds.
And if that wasn't slow enough, I didn't even factor in the 17 frame startup before the laser shoots, or the 31 frames before it expands.
Stingray is now weaker than a wet pool noodle.
Here's my source for the frame data: https://docs.google.com/spreadsheets/d/1WnSDbSja9lar_VHZ89r_ix2mFk1KYsony2k71xtZDBc/edit#gid=0
Now onto Booyah Bomb.
Like I said, the reason people hated Ray was because it allowed you to get kills while remaining completely safe.
Booyah Bomb is the new Stingray, but it's better than Ray ever was, and nobody is talking about it.
Popping Booyah Bomb allows you to do a number of things. Here's a list:
1. Adds 300 HP to your Inkling
2. Is a long-range projectile
3. Easily paints a Zone
4. Gives you a hight, and thus visibility, advantage over everyone on the field
5. Kills 2+ times faster than Ray
Notice a problem here? Booyah Bomb does exactly the same thing as Ray, but is also a panic button. It makes you pseudo-invincible, kills much faster, and paints a large area very quickly.
To make a long story short, Booyah has the pros of both Splashdown and Stingray with little-none of the cons.
The complaint against Ray was that it allowed you to remain 100% safe and basically get free kills. After many nerfs (and some Armor buffs) Ray was actually manageable and had a hard-counter in Ink Armor, and a soft-counter in Tentamissiles. People still complained though, despite the fact that avoiding/killing Ray users wasn't all that difficult anymore, and that weapons like Kensa Undercover and Nzap had an insta-counter every 10-20 seconds. Everyone whined about it, but very few people actually had the idea, "hey how about I just kill the Stingray?" for whatever reason.
Anyway, when Ray was fine and balanced, Nintendo hit it with a huge double-whammy of a nerf. Now Ray did less damage if it went through any part of the map, and its damage against Armor was again nerfed. Killing armored people was already difficult enough, but now they were near-impossible.
Here's some math:
Against a normal opponent, Ray takes 56 frames to kill, nearly a second.
If you are shooting an armored foe, it takes 56% longer to kill.
With Splatoon's map design, you are more than likely going to shooting through the stage, and thus receiving the 17% damage debuff.
That's a 73% damage debuff in total. This bumps Ray's TTK from 56 frames to 96.88 (97), or closer to 1.6 seconds.
And if that wasn't slow enough, I didn't even factor in the 17 frame startup before the laser shoots, or the 31 frames before it expands.
Stingray is now weaker than a wet pool noodle.
Here's my source for the frame data: https://docs.google.com/spreadsheets/d/1WnSDbSja9lar_VHZ89r_ix2mFk1KYsony2k71xtZDBc/edit#gid=0
Now onto Booyah Bomb.
Like I said, the reason people hated Ray was because it allowed you to get kills while remaining completely safe.
Booyah Bomb is the new Stingray, but it's better than Ray ever was, and nobody is talking about it.
Popping Booyah Bomb allows you to do a number of things. Here's a list:
1. Adds 300 HP to your Inkling
2. Is a long-range projectile
3. Easily paints a Zone
4. Gives you a hight, and thus visibility, advantage over everyone on the field
5. Kills 2+ times faster than Ray
Notice a problem here? Booyah Bomb does exactly the same thing as Ray, but is also a panic button. It makes you pseudo-invincible, kills much faster, and paints a large area very quickly.
To make a long story short, Booyah has the pros of both Splashdown and Stingray with little-none of the cons.