I think the tiny platform in the very center of the map having paintable walls you can walljump off of is pretty cool. That is my only takeaway from this rework, and the map's biggest issues still stand. You have to play it in the exact same way as you did before which was the issue they needed to fix the most. You just sit back, paint for special, hope you can mess with their backline long enough from it to make an extremely predictable approach that their teammates will probably see and kill you for. The spots everything except for backlines like to sit in are few and far between and don't actually threaten any reasonable space.
The map technically is better. I like the walljump to get onto their plat like I said, spawn is technically a lot better, and the grate bridge near spawn being shorter and less out in the open is cool as well. But for me, It's like the 28 -> 30 damage buff for N-Zap. You could technically say it's better but the amount of situations where that'd actually end up relevant aren't going to happen enough to make any difference noticeable. Why would any of the spawn stuff matter if you can never play in any of those parts of the map because neither team can actually push? And is a walljump that barely saves any time really enough to call this a rework? I put "Nothing changed" in the poll because of this. I think the map was awful to play on before and is still just as awful to play on now.
Literally all they had to do was make one wall paintable, man. Map could've actually been alright if they just made the one wall in the left side of mid paintable. At least we can still hope they've seen fan reception to this and next month end up hastily adding a paintable block there or something.