BtheDestroyer
Full Squid
Allow me to preface by saying I don't play Inkbrush (anymore). I tried it when it came out, as most people do with most weapons, but I found it unusable because of specific limitations
Legend:
Buffed
Nerfed
Unchanged
Explanation
Attack Damage: 28 >> 36
Most of these changes are slight (excluding the sub/special changes). For example, killing an opponent at 0 dmg takes either 4 frames longer or two frames less, but killing an opponent already at 40 dmg takes 1 attack less (2 attacks, 1 cooldown period) meaning it only takes 12 frames instead of 17-20.
It's overall a buff, but only in specific situations.
Legend:
Buffed
Nerfed
Unchanged
Explanation
Attack Damage: 28 >> 36
Sets base hits to kill from 4 to 3 with some leeway
Roll Damage: 20 >> 30Sets base hits to kill from 5 to 4 with some leeway
Range: 10 >> 15Slight increase of range to allow safe use and ability to take on traditional weapons with actual range
Recharge Speed: 100 >> 80Makes misuse more punishing
Movement Capability/Handling: 100 >> 100No real reason to change this. It's a scouting weapon in a game where those aren't very good, so it needs the speed (and small turn radius) where it can get it
Attack Cooldown: 0 frames >> 12 framesOn average, people can click a button 6-7 times per second which is 10-8.5 frames per click. By increasing this to 12 along with the power change, it sets the time to kill from 40-34 frames to 36 frames (0 to 100 dmg).
Sub: Sprinkler >> Disruptor/Point SensorSprinkler's just redundant. Main weapon's good for spreading ink quickly, so why get a sub that spreads ink slowly. Disruptor allows the player to run in, slow the opponent, and run away.
On the other hand, it'd become more of a scouter weapon that it was built to be.
Special: Ink Strike >> Killer Wail/EcholocatorOn the other hand, it'd become more of a scouter weapon that it was built to be.
Again, it's redundant. Killer Wail+Disruptor is a great combo already (slow them, and then kill them while they can't move) but pairing that with the speed to get away after Disrupting to guarantee the Wail and safety is a major plus. Killer Wail+Point Sensor is also useful, as you can funnel the opponents where you want them with the Wail and then track their position on the map.
At the same time, if Point Sensor wasn't used, it'd probably be better to balance the Disruptor with Echolocator to make the weapon more available to scout the enemies' locations.
At the same time, if Point Sensor wasn't used, it'd probably be better to balance the Disruptor with Echolocator to make the weapon more available to scout the enemies' locations.
Most of these changes are slight (excluding the sub/special changes). For example, killing an opponent at 0 dmg takes either 4 frames longer or two frames less, but killing an opponent already at 40 dmg takes 1 attack less (2 attacks, 1 cooldown period) meaning it only takes 12 frames instead of 17-20.
It's overall a buff, but only in specific situations.
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