I’m mostly a support player, which means I rarely go straight to the front lines for the first encounter between the two teams. As a result, my skill level in those situations is less than stellar, and when I do try to join the first push, I’m often the first one to get splatted/get a trade. I feel like there’s something fundamental I’m missing.
For example, let’s say I’m using the Tentatek on a game of Splat Zones in Urchin Underpass. My role is obviously to rush to mid as fast as possible and take out the opponents before they get the chance to set up. I just don’t quite seem to grasp how I should go about doing it. Flanking is probably the best option, but let’s assume the enemy team has spread out all across the map—how can I flank if they’re watching all their access routes?
I feel like Saltspray Rig offers a good, straightforward example of this as well: matches generally begin by rushing the top, where both teams inevitably meet. Trying to compete there without a Splash Wall or bomb sub is, more often than not, a pretty bad idea. What determines which team wins this first encounter, assuming everyone has a roughly equal skill level/similar weapon types?
Essentially what I’m asking is: shooters and other offense-oriented players, how do you make your first push? What’s important to keep in mind, and what are some good strategies to put to use in specific maps? What are some mistakes to avoid at all costs? Thanks in advance for helping out.
For example, let’s say I’m using the Tentatek on a game of Splat Zones in Urchin Underpass. My role is obviously to rush to mid as fast as possible and take out the opponents before they get the chance to set up. I just don’t quite seem to grasp how I should go about doing it. Flanking is probably the best option, but let’s assume the enemy team has spread out all across the map—how can I flank if they’re watching all their access routes?
I feel like Saltspray Rig offers a good, straightforward example of this as well: matches generally begin by rushing the top, where both teams inevitably meet. Trying to compete there without a Splash Wall or bomb sub is, more often than not, a pretty bad idea. What determines which team wins this first encounter, assuming everyone has a roughly equal skill level/similar weapon types?
Essentially what I’m asking is: shooters and other offense-oriented players, how do you make your first push? What’s important to keep in mind, and what are some good strategies to put to use in specific maps? What are some mistakes to avoid at all costs? Thanks in advance for helping out.