How to put bow in a healthy spot + explanations

Deepsink

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+ 8% horizontal spread reduction
Why: Increases reliability and decreases dart spam
+ Charge hold
Why: Helps compete with charger
+ Damage buff
Why: Tri stringer received a damage buff to make 2 arrows + 1 popsicle be a killing combo, however, enemyes can near immediately heal 1 damage and ruin your combo. So I say +2 damage to each popsicle, along with +10 damage to each arrow since it currently cannot shoot through squidroll and zipcaster.
- Ink consumption
Why: It has great ink efficiency, with all the buffs I dont want it to be too broken, so increase the ink consumption by 5%
- Object multipliers
Why: Not really a nerf, but keeping them the same as they were before with the new damage buffs

I think all of these combined could shoot tristringer into a really healthy spot, maybe even powerful. But itll still be held back severely by skill floor and kits.
 

Setu

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These would all be very nice changes, but my main gripe about the weapon currently is the hit registration not working fairly often. It registers damage like bombs, however when you get hitmarkers from the explosions onto somebody, they often don't actually get damaged.
 

plantknowsyourlocation

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i feel like charge hold is cool but not having it is also part of what sets it apart. maybe it doesnt need to be a hinderance bow has to deal with but im kinda set on keeping weapon quirks (even if negative) if they're unique and compensated for elsewhere.
 

plantknowsyourlocation

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that being said i honestly thing stringer's main issue is its lack of any paint output, making it hard to run on chip comps because other chip weapons also tend to have bad paint and stacking bad painting weapons kinda sucks. but this would all help and maybe it can be compensated for. i feel like a charged shot (once you reach popsicle) projectile hitbox size increase could help make its one-shots and falloff one-shots more consistent and could make its strengths more apparent. one-shotting with falloff is at the moment somewhat niche just because it's so precise, but is also key to unlocking the weapon's potential.
 

Deepsink

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These would all be very nice changes, but my main gripe about the weapon currently is the hit registration not working fairly often. It registers damage like bombs, however when you get hitmarkers from the explosions onto somebody, they often don't actually get damaged.
Yeah i put that a bit under bug more than I do buff, I agree it needs changing, today i hit someone with 6 popsicles and they just didnt die lol
 

Deepsink

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that being said i honestly thing stringer's main issue is its lack of any paint output, making it hard to run on chip comps because other chip weapons also tend to have bad paint and stacking bad painting weapons kinda sucks. but this would all help and maybe it can be compensated for. i feel like a charged shot (once you reach popsicle) projectile hitbox size increase could help make its one-shots and falloff one-shots more consistent and could make its strengths more apparent. one-shotting with falloff is at the moment somewhat niche just because it's so precise, but is also key to unlocking the weapon's potential.
Hmm i considered increasing paint but I dont think having bad paint is such a huge issue if your weapon is reliable kill wise, it being unreliable with the combination of bad paint makes it alot worse
 

plantknowsyourlocation

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Hmm i considered increasing paint but I dont think having bad paint is such a huge issue if your weapon is reliable kill wise, it being unreliable with the combination of bad paint makes it alot worse
i think increasing the paint would also go against my thing with wanting to preserve weapon identity. a painting bow is basically an explo with a one-shot lol. i think your ways of going about it work better.
 

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