Player#11
Inkster Jr.
- Joined
- Jan 30, 2024
- Messages
- 15
- Switch Friend Code
- SW-5339-0669-8194
Now I know that people are REALLY upset about how the some of the kits have been and I understand that people really want the system changed. But one thing that I've been thinking about is how exactly are they gonna balance the system. (For this I will be using the Splatoon 3 subs and specials for the number of combinations or possible combinations)
Problem #1: What if the same weapon or similar weapons become persistent problems? For example let's say that Burst Bomb/ Trizooka Slosher becomes dominant in the meta and then Nintendo does a patch to nerf it. What does Nintendo do when Torp/Trizooka Slosher takes over and does the same thing and then Torp/Inkjet Slosher takes over after that? The problem with this is that if one sub or main or special gets nerfed there's usually something right behind it that just takes it place.
Problem #2: What does Nintendo about weaker options/combos? In the earlier prompt I talked about nerfing the super strong combos but what does Nintendo do about the weaker options? Like should combos like Beacon/Storm be buffed to be good with stuff like Dapples/Octobrush or kept the same because it synergizes well Pencil/Ballpoint or should they just recommend kits for people to use as for a weapon (Realistically the community will probably do this but let's assume that Nintendo is thinking about this)
Problem #3 Nerfing weapons hurting other weapons. I mentioned earlier about nerfing a weapon that ends up being problematic but what happens when a sub or special that one weapons uses effects another weapon. For example let's go back to the Burst Bomb/Trizooka Slosher gets Burst Bomb nerfed. What happens to weapons like Carbon or L-3 that REALLY like having burst bomb. Do they just lose out? Do they just go to something else like Torp( and have the cycle repeat) or do they adjust them individually?
Problem #4 It's get complicated FAST. If they go with the last option from the last prompt it would get super complicated FAST. Like how would someone coming into the game know that Splash Wall for Reef-Lux is 30% faster or the Splash Wall for H-3 is 30% more durable or Burst Bomb on Slosher has a 15% smaller explosion radius and there's like 225 combinations with over 100 main weapons (These are VERY ROUGH numbers so please feel to correct me on this).
Now I know that Nintendo is a big multi-millionaire dollar company and their devs are probably smart enough to figure out some of these issues but it could also be big enough issues for the devs to not implement custom kits into.
If you have any comments or questions about this(or just wanna call me dumb) please feel free to add onto this
TLDR: Customs kits could lead to weapons staying in the meta for WAY too long, Other options get snuffed out even more than now, Weapons getting shafted for other weapons doing well, custom balancing would get complicated fast
Problem #1: What if the same weapon or similar weapons become persistent problems? For example let's say that Burst Bomb/ Trizooka Slosher becomes dominant in the meta and then Nintendo does a patch to nerf it. What does Nintendo do when Torp/Trizooka Slosher takes over and does the same thing and then Torp/Inkjet Slosher takes over after that? The problem with this is that if one sub or main or special gets nerfed there's usually something right behind it that just takes it place.
Problem #2: What does Nintendo about weaker options/combos? In the earlier prompt I talked about nerfing the super strong combos but what does Nintendo do about the weaker options? Like should combos like Beacon/Storm be buffed to be good with stuff like Dapples/Octobrush or kept the same because it synergizes well Pencil/Ballpoint or should they just recommend kits for people to use as for a weapon (Realistically the community will probably do this but let's assume that Nintendo is thinking about this)
Problem #3 Nerfing weapons hurting other weapons. I mentioned earlier about nerfing a weapon that ends up being problematic but what happens when a sub or special that one weapons uses effects another weapon. For example let's go back to the Burst Bomb/Trizooka Slosher gets Burst Bomb nerfed. What happens to weapons like Carbon or L-3 that REALLY like having burst bomb. Do they just lose out? Do they just go to something else like Torp( and have the cycle repeat) or do they adjust them individually?
Problem #4 It's get complicated FAST. If they go with the last option from the last prompt it would get super complicated FAST. Like how would someone coming into the game know that Splash Wall for Reef-Lux is 30% faster or the Splash Wall for H-3 is 30% more durable or Burst Bomb on Slosher has a 15% smaller explosion radius and there's like 225 combinations with over 100 main weapons (These are VERY ROUGH numbers so please feel to correct me on this).
Now I know that Nintendo is a big multi-millionaire dollar company and their devs are probably smart enough to figure out some of these issues but it could also be big enough issues for the devs to not implement custom kits into.
If you have any comments or questions about this(or just wanna call me dumb) please feel free to add onto this
TLDR: Customs kits could lead to weapons staying in the meta for WAY too long, Other options get snuffed out even more than now, Weapons getting shafted for other weapons doing well, custom balancing would get complicated fast